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== Titan Fury == | == Titan Fury == | ||
The path of the warrior is full of rivals and obstacles. Followers of the Titan Fury discipline make it their goal to shatter the competition and make it clear that their power is absolute. Techniques of the Titan Fury discipline focus on demolishing the weak and cowardly and ripping through attempts at stopping your advance. | The path of the warrior is full of rivals and obstacles. Followers of the Titan Fury discipline make it their goal to shatter the competition and make it clear that their power is absolute. Techniques of the Titan Fury discipline focus on demolishing the weak and cowardly and ripping through attempts at stopping your advance. | ||
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==== | ==== Power ==== | ||
'' | ''Titan Fury Ideal''<br> | ||
It is not enough to merely defeat your enemies; you must overcome them and demonstrate the gap in your abilities. You must prove to yourself and to the world that your might is unrivaled. | |||
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==== | ==== Blood of the Ancients ==== | ||
'' | ''Titan Fury Signature Art''<br> | ||
As a Bonus Action, you can bolster your form. When you do, you gain Temporary Hit Points equal to your Wisdom Modifier + half your Disciple Level, which last for 1 minute. While you have these Temporary Hit Points, you add half your Wisdom Score (rounded up) to any Strength Check you make.<br> | |||
When you reach 5th Level in this class, while you have these Temporary Hit Points, your Size gores to Large if you are not already Large or larger. Your equipment grows to match your new size. If there isn't enough room to grow to Large, you grow to the maximum Size possible with the space available. | |||
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==== | ==== Power Overwhelming ==== | ||
'' | ''2nd Level Titan Fury Discipline Technique''<br> | ||
When you hit on a Melee Weapon Attack, you can use your Bonus Action and spend up to 5 Tempo Points. the target of the Attack is pushed 5ft away from you for each Tempo Point spent.<br> | |||
If this movement would force the target to impact a creature, object, or structure, both the creature and the creature, object, or structure it impacted with takes 1d6 Bludgeoning Damage for every 5ft of movement remaining to be pushed. | |||
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==== | ==== Cull the Meek ==== | ||
'' | ''5th Level Titan Fury Discipline Technique''<br> | ||
Those who seek to mar you without facing you deserve a swift punishment. When a creature you cannot see hits you with a Melee Attack, or a creature hits you with a Ranged Attack, you can use your Reaction and spend 3 Tempo Points to reduce the Damage dealt by 1d10 + your Wisdom Modifier, the creature then makes a Wisdom Saving Throw. On a failed Save, the target takes Psychic Damage equal to the amount you reduced the Damage by. | |||
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==== | ==== Titan's Will ==== | ||
'' | ''11th Level Titan Fury Discipline Technique''<br> | ||
At the start of your turn, you can spend 4 Tempo Points to remove one of the following Conditions: Blinded, Charmed, Dazed, Deafened, Frightened, Incapacitated, Paralyzed, Poisoned, Slowed, or Stunned. | |||
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==== Arduos Wrath ==== | |||
''17th Level Titan Fury Discipline Technique''<br> | |||
As an Action, you can spend 4 Tempo Points to slam into the earth. Every creature of your choice in a 30ft Emanation Cone must make a Constitution Saving Throw. On a failed Save, a creature is Stunned for 1 minute. | |||
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