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A disciple who follows the Journey of the War God is unmistakable on the battlefield by the manifestation of their soul fighting alongside them, often taking the form of spectral arms or a looming figure at their back. The influence of tempo can reach further than most would think; after all, everything moves, even your own spirit. | A disciple who follows the Journey of the War God is unmistakable on the battlefield by the manifestation of their soul fighting alongside them, often taking the form of spectral arms or a looming figure at their back. The influence of tempo can reach further than most would think; after all, everything moves, even your own spirit. | ||
Disciples that define themselves by intense emotions, or a need to prove their own self worth, can develop a sensitivity to the movements of their soul. After enough time, the disciple gains the ability to summon and wield this element of their soul in combat. Legends speak of disciples that attain definite control, and ultimately learn to harness the divine spark that resides within them. | Disciples that define themselves by intense emotions, or a need to prove their own self worth, can develop a sensitivity to the movements of their soul. After enough time, the disciple gains the ability to summon and wield this element of their soul in combat. Legends speak of disciples that attain definite control, and ultimately learn to harness the divine spark that resides within them. | ||
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'' | ==== Spirit of the War God === | ||
As an | ''3rd Level Journey of the War God Feature''<br> | ||
Your passion can call forth the part of your soul that revels in the glory of battle. As a Bonus Action or when you roll Initiative, you can manifest or dismiss two spectral arms that are connected to your upper body. When summoned, and as a Free Action on subsequent turns, each arm can perform an Object Interaction. You can control these arms easily, and they act just like your other arms.<br> | |||
As an Action, you can make a single Attack with each Melee Weapon you and your spectral arms are wielding. You don't add your Ability Modifier to the Damage of these Attacks.<br> | |||
When you reach 5th Level in this class, you add your Ability Modifier to up to two of the Damage Rolls of the Attacks made with this feature. When you reach 11th Level in this class, you add your Ability Modifier to all of the Damage Rolls of the Attacks made with this feature. | |||
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==== Cosmic Presence ==== | |||
''7th Level Journey of the War God Feature''<br> | |||
Your connection to your inner self has granted you greater presence. You can make a Wisdom (Intimidation) Check in place of a Charisma (Intimidation) Check, and you can make a Wisdom (Persuasion) Check in place of a Charisma (Persuasion) Check.<br> | |||
Additionally, as an Action, you can amplify your presence a hundred fold. Creatures of your choice within 60ft of you must make a Charisma Saving Throw against your Tempo Save DC. On a failed Save, | |||
on a Charisma Saving throw against your tempo save DC or become aware of your presence. For the next 10 minutes, you have advantage on all Wisdom and Charisma checks made against those creatures. You can use this action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | |||
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==== Encroaching Omniscience ==== | |||
''11th Level Journey of the War God Feature''<br> | |||
Your soul becomes your vigil, as the shapes of faces can be traced around your head. Whenever you make an attack as a part of a reaction, you can make an additional attack with one of your spectral arms.<br> | |||
Additionally, once on each of your turns when you miss with a weapon attack, you can make an additional weapon attack with a weapon being wielded by your spectral arms as part of the same action. | Additionally, once on each of your turns when you miss with a weapon attack, you can make an additional weapon attack with a weapon being wielded by your spectral arms as part of the same action. | ||
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==== Lens of Truth ==== | |||
''14th Level Journey of the War God Feature''<br> | |||
Your sight ascends towards the sight of the Three. You can see clearly in normal and magical darkness out to 120 feet, as well as into the Ethereal Plane. You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within this range and within line of sight. | |||
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==== Shard of Divinity ==== | |||
''18th Level Journey of the War God Feature''<br> | |||
You have fully reconnected with your soul, unlocking the divine power within it. You have resistance to damage from weapon attacks, and any damage you deal with a weapon attack or tempo technique ignores resistance and immunities. | |||
You can no longer die from old age, and your soul cannot be stolen, trapped or destroyed, nor can you be unwillingly raised as an undead, except by divine intervention. | You can no longer die from old age, and your soul cannot be stolen, trapped or destroyed, nor can you be unwillingly raised as an undead, except by divine intervention. | ||
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