Disciple: Difference between revisions

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== Journey of the Blade Dancer ==
== Journey of the Blade Dancer ==
A single swing of the blade is often more than it appears, and this is especially true for a disciple that follows the Journey of the Blade Dancer. Blade Dancers are disciples whose bodies have all but merged with the ripples around them. Their newfound magical senses drive them to seek out flexibility in the execution of their steps and techniques. Their precise, sweeping motions cut into the fabric of magic itself, infusing them with supernatural acrobatic ability and elegance in battle.
A single swing of the blade is often more than it appears, and this is especially true for a disciple that follows the Journey of the Blade Dancer. Blade Dancers are disciples whose bodies have all but merged with the ripples around them. Their newfound magical senses drive them to seek out flexibility in the execution of their steps and techniques. Their precise, sweeping motions cut into the fabric of magic itself, infusing them with supernatural acrobatic ability and elegance in battle.
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'''Blade Dance.''' When you choose this journey at 3rd level, your strikes are followed by magical ripples that echo your intent. Whenever you make a melee weapon attack against a creature and miss, you can cause the creature to take force damage equal to your Wisdom modifier. Additionally, during your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
==== Blade Dance ====
''3rd Level Journey of the Blade Dancer Feature''<br>
Your strikes are followed by magical ripples that echo your intent. Whenever you miss on a Melee Weapon Attack you can deal Force Damage to the target of the Attack equal to your Wisdom Modifier.<br>
Additionally, if you make a Melee Attack against a creature, that creature can’t make Opportunity Attacks against you until the start of your next turn.  
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'''Elegance.''' Also at 3rd level, you gain proficiency in the Performance skill if you don't already have it, and you add your Wisdom modifier to Performance checks.
==== Elegance ====
''3rd Level Journey of the Blade Dancer Feature''<br>
You gain Proficiency in Performance and you add your Wisdom Modifier to your Performance Checks.
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'''Evasion.''' Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, if you take no damage because of a success, you may move out of the area causing the save to be made.
==== Evasion ====
''3rd Level Journey of the Blade Dancer Feature''<br>
You can nimbly dodge out of the way of certain area effects. When an area of effect would force you to make a Dexterity Saving Thrown that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.<br>
Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks.  
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'''Accelerando.''' At 11th level, you add your Wisdom modifier (minimum of +1) to the damage of your melee weapon attacks. Additionally, you can take the Dash action as a bonus action.
==== Accelerando ====
''11th Level Journey of the Blade Dancer Feature''<br>
You add your Wisdom Modifier to the Damage Rolls of your Melee Weapon Attacks.<br>
Additionally, you can take the Dash Action as a Bonus Action.
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'''Rusing Agility.''' At 14th level, your mastery of the weight of your body allows you to defy natural limitations. You can use your remaining movement to determine the maximum distance you can jump (long or high), instead of the normal calculation. You can jump your full distance with or without a running start. Additionally, you can move along vertical surfaces and across liquids on your turn without falling during the move.
==== Rushing Agility ====
Additionally, you can take the Dodge actions as a bonus action a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. When you take the Dodge action in this way, you regain all of your expended Tempo Points
''14th Level Journey of the Blade Dancer Feature''<br>
Your mastery of the weight of your body allows you to defy natural limitations. When you Jump, you can use your remaining Speed to determine the maximum distance, you can also Jump your full distance without needing a running start.<br>
Additionally, You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.<br>
You can also take the Dodge Action as a bonus Action. You can take this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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'''Free Stride.''' At 18th level, your movements become impossible to stop. Your movement is unaffected by difficult terrain, and spells and magical effects can't reduce your speed, and you become immune to the paralyzed and restrained conditions. Additionally, being underwater imposes no penalties on your movement or attacks.
==== Free Stride ====
''18th Level Journey of the Blade Dancer Feature''<br>
You are permanently under the effects of the Freedom of Movement Spell. You use Wisdom as your Spellcasting Ability for the Spell.
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