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== Presence of the Tactician ==
== Presence of the Tactician ==
A Tactician may very well tell you they would just as soon not be close enough to the battle to be considered a combatant, preferring to win their fights before they even reach that stage, but one would be a fool to underestimate how dangerous they are once on the battlefield.
A Tactician may very well tell you they would just as soon not be close enough to the battle to be considered a combatant, preferring to win their fights before they even reach that stage, but one would be a fool to underestimate how dangerous they are once on the battlefield.<br>
While they might have laid their plans in advance, their sharp minds can quickly pick apart how their foes try to fight against them and effortlessly pierce the crude tactics that would be used against them and their allies.
While they might have laid their plans in advance, their sharp minds can quickly pick apart how their foes try to fight against them and effortlessly pierce the crude tactics that would be used against them and their allies.<br>
What tends to mark a Tactician is a keen mind and a willingness to plan ahead, in great detail. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables.
What tends to mark a Tactician is a keen mind and a willingness to plan ahead, in great detail. Adventurers with a tactician among them are near impossible to pin down, as they will always find a way to turn the tables.
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'''Tactician's Cunning.''' When you take this Presence at 1st level, you gain proficiency in the History and Investigation skills, or other skills of your choice if you are already proficient. Additionally, if you can take a minute or more making a skill check, you can treat a d20 roll of 4 or lower as a 5.
==== Tactician's Cunning ====
''1st Level Presence of the Tactician Feature''<br>
You gain Proficiency in History and Investigation. Additionally, if you take a minute or more making an Ability Check, you can treat a roll of 4 or lower on the d20 as a 5.
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'''Battle Plans.''' Starting at 1st level, you can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. Additionally, you can exchange your initiative roll with a willing friendly creature within 60 feet.
==== Battle Plans ====
''1st Level Presence of the Tactician Feature''<br>
You add your Intelligence Modifier to your Initiative Rolls. Additionally, at the start of the round, you can swap your Initiative Score with a willing creature within 60ft of you.
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'''Tactical Insight.''' Starting at 3rd level, you can tactically assess a creature's options. As a bonus action, make an Intelligence (Investigation) check contested by a Charisma (Deception) check against any creature you can see within 60 feet.
==== Tactical Insight ====
On a success, you can see through their tactics, granting one of the following effects:
''3rd Level Presence of the Tactician Feature''<br>
:'''Determine Attack.''' You can cause them to have disadvantage on their next attack against a creature that can see or hear you.
You can tactically assess a creature's options. As a Bonus Action, you can choose a creature that you can see within 60ft of you to make an Intelligence (Investigation) Check contested by the target's Charisma (Deception) Check. On a successful Check, you can see through the creature's tactics, choose one of the following effects:
:'''Predict Movement.''' You deduce where they are planning to move on their next turn. They can choose to change their plans, but if they move anywhere else, their movement speed is reduced by 10 feet as they scramble to adapt.
*'''Determine Attack.''' You cause the target to have Disadvantage on its next Attack against a creature that can see or hear you.
:'''Outwit Response.''' You can find their openings, negating their ability to use their reaction until the end of their next turn.
*'''Predict Movement.''' You deduce where the target is planning to move on its next turn. It can choose to change its plans, but if they move anywhere else, its Speed is reduced by 10ft as it scrambles to adapt.
:'''Expose Weakness.''' You can use Helpful Word to grant advantage against that target as part of the bonus action without expending a Leadership Die.
*'''Outwit Response.''' You can find the target's openings, causing it to lose its Reaction this round.
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'''Tactical Flexibility.''' Additionally at 3rd level, you gain the ability to use Tactical Insight, Rallying Mark, Helpful Word, and Urgent Orders as an action or a bonus action on your turn.
==== Tactical Flexibility ====
''3rd Level Presence of the Tactician Feature''<br>
You can use your Rallying Mark or Urgent Orders feature as a Bonus Action.
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'''Inscrutable Mind.''' Starting at 7th level, you gain proficiency in Intelligence Saving Throws.
==== Inscrutable Mind ====
Additionally, as a reaction when being forced to make a Wisdom, Intelligence, or Charisma Saving Throw, you can expend one Leadership Die and add the die result to the saving throw.
''7th Level Presence of the Tactician Feature''<br>
You gain Proficiency with Intelligence Saving Throws.<br>
Additionally, as a Reaction when being forced to make a Wisdom, Intelligence, or Charisma Saving Throw, you can expend one Leadership Die, adding the result of the Die to the Saving Throw.
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'''Control the Field.''' Starting at 7th level, when you use an ability that moves allied creatures (such as Urgent Orders or Shift the Field), it gains the following properties:
==== Control the Field ====
Deceptive Movement. You can attempt to move creatures that are not allies up to 5 feet (or half their movement speed, whichever is less). The creature must make an Intelligence Saving Throw with a DC of 8 + your Intelligence modifier + your Proficiency bonus, or feel compelled to move to the new position immediately. Targets moved this way do not gain temporary hit points unless you choose them too.
''7th Level Presence of the Tactician Feature''<br>
Coordinated Transitions. Allies can move through each other's spaces during the movement you grant without it being difficult terrain.
When you use a feature that allows a creature to move without spending Speed, you gain the following benefits:
*'''Deceptive Movement.''' If you could only target willing creatures with the feature used, you can target a non-willing creature instead. When you do so, the target gains no other benefits of the feature, only moves 5ft, and you choose where the creature moves.
*'''Coordinated Transitions.''' Creatures affected can move through creatures without being Slowed or provoking Opportunity Attacks.
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'''Tactical Strike.''' Starting at 11th level, when you succeed on a Tactical Insight check against a creature, the next time you or a friendly creature deal damage against it before the start of your next turn it is increased by 2d6 damage.
==== Tactical Strike ====
''11th Level Presence of the Tactician Feature''<br>
When you use your Tactical Insight feature and succeed on the Ability Check, the next time the target of that feature takes Damage before the end of your next turn, it takes an additional 2d6 Damage.
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'''Advanced Orders.''' Additionally at 15th level, when you expend Leadership Die on Urgent Orders, you can allow the creature to take one of the Use an Object, Search, Hide, or Dodge actions as their reaction instead of moving.
==== Advanced Orders ====
''15th Level Presence of the Tactician Feature''<br>
When you use your Urgent Orders feature, the creatures you target can take one of the following Actions as a Reaction instead of moving: Object Interaction, Search, Hide, or Dodge.
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'''Unstoppable Schemes.''' Starting at 18th level, standing in your way becomes a pointless endeavor. When you move your allies with Urgent Orders or Shift the Field, they can move through spaces occupied by hostile creatures so long as they do not end their movement in an occupied space.
==== Multilayered Tactics ====
 
''18th Level Presence of the Tactician Feature''<br>
'''Multilayered Tactics.''' Additionally at 18th level, when you succeed on a Tactical Insight check against a creature, you can choose two of the listed effects.
When you use your Tactical Insight feature and succeed on the Ability Check, you gain the benefits of all three options instead of choosing only one.
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== Characters ==
== Characters ==


[[Bubbles]] the Kethie Mooraarbaa (Eladrin Elf), Presence of the Packleader Warlord
[[Bubbles]] the Kethie Mooraarbaa (Eladrin Elf), Presence of the Packleader Warlord