Warlord: Difference between revisions

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= Warlord Presences =
= Warlord Presences =
== Presence of the Commander ==
== Presence of the Commander ==
A Commander on the field can be many things - a trusted sergeant, a weary veteran, or merely a person with an uncommon degree of common sense and a particularly keen eye for how to win a fight.
A Commander on the field can be many things - a trusted sergeant, a weary veteran, or merely a person with an uncommon degree of common sense and a particularly keen eye for how to win a fight.<br>
While not as flashy as some of the other Presences on the Battlefield, that just means they are less likely to get themselves skewered. A keen word there and helping hand here, their influence is subtle but effective, inexorably shifting the tides of battle in their favor.
While not as flashy as some of the other Presences on the Battlefield, that just means they are less likely to get themselves skewered. A keen word there and helping hand here, their influence is subtle but effective, inexorably shifting the tides of battle in their favor.<br>
A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer.
A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer.
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'''Martial Proficiency.''' Starting at 1st level when you take this Presence, you gain proficiency in heavy armor, shields, and martial weapons.
==== Martial Proficiency ====
''1st Level Presence of the Commander Feature''<br>
You gain Proficiency in Heavy Armor, Shields, and Martial Weapons.
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'''Form Up!.''' Starting at 1st level, when you roll initiative and are not surprised, any number of friendly creatures within 30 feet of you can move up to their speed a number of feet equal to five times your Wisdom modifier (minimum 5 feet).
==== Form Up! ====
''1st Level Presence of the Commander Feature''<br>
When you roll Initiative at the start of combat and are not Surprised, any number of willing creatures within 30ft of you can move a number of feet equal to 5 x your Wisdom Modifier.
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'''Keen Pointer.''' Starting at 3rd level, you can take the Helpful Word bonus action without expending a Leadership Die if you are within 5 feet of the creature you are taking the Help action against.
==== Keen Pointer ====
When you do so, you can expend Leadership Dice to apply Rallying Mark to the creature you are targeting with this Help action.
''3rd Level Presence of the Commander Feature''<br>
You can use your Protective Warning feature without expending Leadership Dice if you are within 5ft of the target of the Attack. When you do so, you can use your Rallying Mark as a Free Action on the creature making the Attack.
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'''On Your Feet!.''' Starting at 7th level, you can use a bonus action and expend one Leadership Die to restore the will to fight, in an allied creature. Choose a friendly creature within 5 feet of you. That creature regains hit points equal to the result of your expended Leadership die.
==== On Your Feet! ====
When you use this feature to restore hit points to a creature at 0 hit points, you can add your Wisdom modifier to the amount of hit points restored. If the creature is prone, it can choose to stand immediately.
''7th Level Presence of the Commander Feature''<br>
You can use a Bonus Action and expend one Leadership Die to restore the will to fight, in an allied creature. Choose a friendly creature within 5ft of you. That creature regains Hit Points equal to the result of the expended Leadership Die.<br>
When you use this feature to restore Hit Points to an Unconscious creature, you add your Wisdom Modifier to the result of the Leadership Die. If the creature is Prone, it can choose to stand immediately.
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'''Martial Advantage.''' Starting at 11th level, you've learned to leverage fighting alongside an ally. Once per turn, you can deal an extra 2d6 damage to a creature you hit with a weapon attack if that creature is within 5 feet of an ally that isn't incapacitated.
==== Martial Advantage ====
''11th Level Presence of the Commander Feature''<br>
You've learned to leverage fighting alongside an ally. Once per turn, you can deal an extra 2d6 Damage to a creature you hit with a Weapon Attack if that creature is within 5ft of a friendly creature that isn't Incapacitated.
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'''Bulwark.''' Starting at 15th level, when you and any number of friendly creatures within 30 feet of you make a Saving Throw against the same effect, your allies gain Advantage on their Saving Throw if you succeed on the saving throw.
==== Bulwark ====
''15th Level Presence of the Commander Feature''<br>
When you succeed on a Saving Throw, all creatures of your choice gain Advantage on that Saving Throw.
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'''No One Left Behind!.''' Starting at 18th level, you can move up to your speed to get within 5 feet of a creature while using your On Your Feet feature. During this movement you gain resistance to all damage and the target regains an additional 1d8 hit points for each attack of opportunity made against you during this movement.
==== No One Left Behind! ====
''18th Level Presence of the Commander Feature''<br>
When you use your On Your Feet! feature, you can move up to your Speed before you restore the Hit Points. During this movement, you have  performing his movement you do, the target of the feature regains an additional 1d8 Hit Points


You can move up to your speed to get within 5 feet of a creature while using your On Your Feet feature. During this movement you gain resistance to all damage and the target regains an additional 1d8 hit points for each attack of opportunity made against you during this movement.
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== Presence of the Chieftain ==
== Presence of the Chieftain ==