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*The Companion’s Walking Speed increases by a number of feet equal to 5 x the Level of the Spell Slot expended.<br> | *The Companion’s Walking Speed increases by a number of feet equal to 5 x the Level of the Spell Slot expended.<br> | ||
These benefits last for 1 hour, until the Companion vanishes, or until you expend a higher Level Spell Slot with this feature. | These benefits last for 1 hour, until the Companion vanishes, or until you expend a higher Level Spell Slot with this feature. | ||
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== Circle of Reefs == | |||
Druids of the Circle of Reefs take inspiration of the ocean and its vibrant reef systems, protecting and safeguarding the creatures of the wild wherever they find them, both within the ocean and without. All life originated from the sea; as such, it is the duty of druids of the circle to protect life wherever they see it, channeling primal magics to bring the power of coral reefs wherever nature has need of it. | |||
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==== Aquatic Adaption ==== | |||
''2nd Level Circle of Reefs Feature''<br> | |||
You gain a Swimming Speed equal to your Walking Speed, and can breathe both air and water. | |||
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==== Coral Calling ==== | |||
''2nd Level Circle of Reefs Feature''<br> | |||
You can conjure a coral reef around you to harm foes and protect allies. You can spend 1 Wild Point as an Action to conjure a Coral Reef. The Reef is a 10ft Moving Emanation. You can choose any number of creatures to be protected by the Reef, all other creatures are harmed by the Reef.<br> | |||
A creature harmed by the Reef treats it as Lightly Obscured and as Difficult Terrain. All creatures protected by the Reef are also considered to be in 1/2 Cover from effects originating outside the Reef while within the Reef.<br> | |||
Whenever a creature harmed by the Reef enters the Reef for the first time on a turn, or starts its turn there, it takes 2d4 Piercing Damage.<br> | |||
The Reef lasts for 10 minutes, after which it crumbles to dust. The Reef crumbles early if you dismiss it as a Free Action, fall Unconscious, die, or spend a Wild Point.<br> | |||
At 10th Level in this class, the Reef becomes a 20ft Moving Emanation, and the Piercing Damage dealt increases to 3d4. At 18th Level in this class, the Reef becomes a 30ft Emanation, and the Piercing Damage increases to 4d4. | |||
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==== Breath of the Sea ==== | |||
''6th Level Circle of Reefs Feature''<br> | |||
Like a coral reef sifting through the ocean currents, you can filter harmful magic into healing energy. As a Reaction when you see a creature within 30ft of you casting a Spell, you can make an Spellcasting Check using your Wisdom to attempt to counteract the Spell. The DC of this Check equals 10 + the Spell’s Level. On a successful Check, the Spell fails and has no effect, and up to three creatures of your choice within 30ft of you regain Hit Points equal to twice the Spell’s Level.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Strengthening Reef ==== | |||
''10th Level Circle of Reefs Feature''<br> | |||
You Reef summoned by your Coral Calling feature improves. A creature that is protected by the Reef gains the benefits of 3/4 Cover from effects outside the Reef while inside it instead of 1/2 Cover. Additionally, any creature harmed by the Reef must succeed a Constitution Saving Throw against your Spell Save DC or be Poisoned and take 2d4 Poison Damage until the end of your next turn. | |||
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==== Ageless Reef ==== | |||
''14th Level Circle of Reefs Feature''<br> | |||
Your reefs stand as ageless as the ocean itself. When a Reef you create with the Coral Calling feature would crumble, you can choose to have it remain in place instead, becoming an Ageless Reef. An Ageless Reef has the same properties of a Coral Reef you summon with your Coral Calling feature, except that it is a Still Emanation with the same Range centered on the space you were in when you used this feature. When you do this, any previous Reefs you have used this feature to make permanent crumble.<br> | |||
Whenever a creature finishes a Long Rest in an Ageless Reef, it gains Temporary Hit Points equal to your Druid Level. | |||
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