Druid: Difference between revisions

3,197 bytes added ,  15:20, 20 December 2022
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*The Companion’s Walking Speed increases by a number of feet equal to 5 x the Level of the Spell Slot expended.<br>
*The Companion’s Walking Speed increases by a number of feet equal to 5 x the Level of the Spell Slot expended.<br>
These benefits last for 1 hour, until the Companion vanishes, or until you expend a higher Level Spell Slot with this feature.
These benefits last for 1 hour, until the Companion vanishes, or until you expend a higher Level Spell Slot with this feature.
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== Circle of Storms ==
Druids of the Circle of Storms revel in the roar of an unbridled thunderstorm, either finding kinship in its chaos or in the stillness found between them. These circle members tend to meet in open fields or on tower rooftops during storms, rather than in the quiet forest glens of other druidic circles. They feel the push and pull of positive and negative forces within nature, using it to transform into streaking bolts of devastating lightning.
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==== Lightning Leap ====
''2nd Level Circle of Storms Feature''<br>
You gain the ability to harness the natural power of storms. As an Action, you can spend 1 Wild Point to transform into a streaking bolt of lightning, which surges forward in a 15x5ft Emanated Line, you can reduce the Length of this Line to as little as 5ft whenever you use this Action.  You reappear at the nearest unoccupied space at the end of the Line.<br>
The length of this Line increases as you gain Levels in this class, becoming 30ft at 6th Level, 60ft at 10th Level, and 90ft at 14th Level.<br>
All other creatures in the Line must make a Dexterity Saving Throw against your Spell Save DC. On a failed Save, a creature takes Lightning Damage equal to 2d10 + your Druid Level, a creature takes half as much Damage on a successful Save.<br>
When you reappear at the end of the Line, you gain a number of Temporary Hit Points equal to your Druid Level + your Wisdom Modifier, which last for 10 minutes.
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==== Improved Shocking Grasp ====
''2nd Level Circle of Storms Feature''<br>
You also learn the Shocking Grasp Cantrip, which has a Range of 30ft for you, rather than Touch, as powerful arcs of electricity shoot from your fingers when you cast the Spell.
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==== Perfect Storm ====
''6th Level Circle of Storms Feature''<br>
When you use your Lightning Leap feature, you can choose a point in the Line, and change the direction of the Line from that point forward. You can change the direction of the Line once per use of the feature, but you can do so twice per use of the feature starting at 10th Level in this class, and thrice per use of the feature starting at 14th Level in this class. A creature can't take Damage from the feature more than once per use of the feature.<br>
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==== Lightning Body ====
''10th Level Circle of Storms Feature''<br>
You gain Resistance to Lightning Damage. In addition, you gain the following benefits if you have any Temporary Hit Points:
*The Range of your Shocking Grasp Cantrip is 60ft, instead of 30ft.
*When you’re hit by a Melee Attack, the Attacker takes Lightning Damage equal to half your Druid Level.
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==== Living Tempest ====
''14th Level Circle of Storms Feature''<br>
You are an embodiment of the storm. You gain Resistance to Thunder Damage and can’t be Deafened. You also can’t be moved against your will by wind or water, and your Shocking Grasp Cantrip has a Range of 60ft. While you have Temporary Hit Points, your Shocking Grasp Cantrip has a Range of 120ft. In addition, magical and non-magical fog doesn’t impede your vision, and if you’re in a rainstorm, you can choose where the rain lands within a 30ft Radius of you.
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