Ekrios Barbarian: Difference between revisions

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(Created page with "= Barbarian = A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.<br> A hobgoblin snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals.<br> Frothing at the mouth, a dwarf slams his helmet into the face of his foe, then turns to drive his armored elbow in...")
 
 
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You can release your pent-up emotions in a single burst. When you hit with an Attack affected by your Ardent Strikes, you can choose to immediately end your Rage. If you do so, the attack immediately deals an additional 3d12 Damage of the chosen Damage Type.<br>
You can release your pent-up emotions in a single burst. When you hit with an Attack affected by your Ardent Strikes, you can choose to immediately end your Rage. If you do so, the attack immediately deals an additional 3d12 Damage of the chosen Damage Type.<br>
Once you have used this feature, you cannot enter the Emotional State that you were in when you used this feature until you finish a Long Rest.
Once you have used this feature, you cannot enter the Emotional State that you were in when you used this feature until you finish a Long Rest.
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== Path of Knowledge ==
A bugbear is in a library, studying some books when he hears screaming coming from outside. He rushes out to see a group of lizardfolk causing havoc in the quiet, small town which he calls home. He flies into a rage seeing his beautiful town under attack and holds up his battle ax and fires a bolt of ice at one of the lizardfolk slaying it, he quickly readies himself to take on the other foes. He then, after dodging an arrow, fires off a massive ball of fire to kill more of the lizards, then he runs and smites another one down. Leaving the last one shaking with fear on the floor.
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==== Spellcasting ====
''3rd Level Path of Knowledge Feature''<br>
'''Spellcasting Ability.''' Intelligence<br>
'''Spell Save DC.''' 8 + your Intelligence Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' An Arcane Focus or a Melee Weapon<br>
'''Spell Learning Method.''' You start knowing 3 Spells from the Wizard Spell List, two of which must be from the Divination or Evocation Schools. You learn additional Spells from the Wizard Spell List which can only be learnt from the Divination or Evocation Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any School of Magic.<br>
{| class="wikitable"
|+ Spells Known and Spell Slots per Level
|-
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th
|-
| 3rd || 2 || 3 || 2 || - || - || -
|-
| 4th || 2 || 4 || 3 || - || - || -
|-
| 5th || 2 || 4 || 3 || - || - || -
|-
| 6th || 2 || 4 || 3 || - || - || -
|-
| 7th || 2 || 5 || 4 || 2 || - || -
|-
| 8th || 2 || 6 || 4 || 2 || - || -
|-
| 9th || 2 || 6 || 4 || 2 || - || -
|-
| 10th || 3 || 7 || 4 || 3 || - || -
|-
| 11th || 3 || 8 || 4 || 3 || - || -
|-
| 12th || 3 || 8 || 4 || 3 || - || -
|-
| 13th || 3 || 9 || 4 || 3 || 2 || -
|-
| 14th || 3 || 10 || 4 || 3 || 2 || -
|-
| 15th || 3 || 10 || 4 || 3 || 2 || -
|-
| 16th || 3 || 11 || 4 || 3 || 3 || -
|-
| 17th || 3 || 11 || 4 || 3 || 3 || -
|-
| 18th || 3 || 11 || 4 || 3 || 3 || -
|-
| 19th || 3 || 12 || 4 || 3 || 3 || 1
|-
| 20th || 3 || 13 || 4 || 3 || 3 || 1
|}
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==== Raging Mage ====
''3rd Level Path of Knowledge Feature''<br>
You have been given the power of Spellcasting by the Knowledge, giving you the following benefits:
*While Raging, you can cast Spells and Concentrate on effects.
*Your Rage doesn't end early if you cast a Spell.
*You gain Proficiency with Intelligence Saving Throws.
*You add your Proficiency Bonus to the Damage Rolls of any Spells that require an Attack Roll.
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==== Font of Knowledge ====
''6th Level Path of Knowledge Feature''<br>
You gain Proficiency in Arcana, History, Nature, and Religion.<br>
Additionally, you have Advantage on Intelligence (Arcana), (History), (Nature), and (Religion) Checks to recall information.
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==== Reckless Spellcasting ====
''10th Level Path of Knowledge Feature''<br>
You can use your Reckless Attack feature when you cast a Spell that requires an Attack Roll or imposes a Saving Throw.<br>
Additionally, when you use your Reckless Attack feature, you have Advantage on Spell Attacks, and creatures have Disadvantage on Saving Throws made against your Spells.
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==== Raging Knowledge ====
''14th Level Path of Knowledge Feature''<br>
When you make a Weapon Attack using Strength or Constitution, or deal Damage with a Spell, you gain a bonus to Damage equal to your Intelligence Modifier.<br>
Additionally, while Raging you have Advantage on Intelligence Checks and Saving Throws, as well as Constitution Saving Throws made to maintain Concentration.
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