Ranger: Difference between revisions

48 bytes removed ,  19:07, 18 December 2022
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''3rd Level Conclave of the Gloom Stalker Feature''<br>
''3rd Level Conclave of the Gloom Stalker Feature''<br>
You can use your Bonus Action to mark a creature within 60ft of you. This Mark lasts for 1 hour or until you lose Concentration on it. When you hit on an Attack against the target, you deal 1d6 additional Damage. Additionally, you have Advantage on any Wisdom (Perception) or (Survival) Check you make to find or track the Marked creature.<br>
You can use your Bonus Action to mark a creature within 60ft of you. This Mark lasts for 1 hour or until you lose Concentration on it. When you hit on an Attack against the target, you deal 1d6 additional Damage. Additionally, you have Advantage on any Wisdom (Perception) or (Survival) Check you make to find or track the Marked creature.<br>
EXTRA BONUS WHEN DEALS DAMAGE<br>
When you deal this additional Damage you can lower the target's Initiative Score by an amount equal to your Wisdom Modifier at the start of the next round.<br>
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br>
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br>
This feature improves and deals additional Damage as you gain Levels in this class, summarized in the following table follows but is described in full in the Ranger's features.
This feature improves and deals additional Damage as you gain Levels in this class, summarized in the following table follows but is described in full in the Ranger's features.
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'''Dread Ambusher.''' At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
==== Dread Ambusher ====
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.
''3rd Level Conclave of the Gloom Stalker Feature''<br>
You master the art of the ambush. You add your Wisdom Modifier to your Initiative Rolls.<br>
At the start of your first turn in combat, your Speed increases by 10ft until the end of that turn. If you take the Attack Action on your first turn in combat, you make one additional Attack as part of that Action and the Attack deal an additional 1d8 Damage.
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'''Umbral Sight.''' At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.
==== Umbral Sight ====
You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
''3rd Level Conclave of the Gloom Stalker Feature''<br>
You gain Darkvision out to a Range of 60ft.<br>
You are also adept at evading creatures that rely on Darkvision. While in Darkness, you are Invisible to any creature that can only see you with Darkvision.
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'''Iron Mind.''' By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
==== Iron Mind ====
''7th Level Conclave of the Gloom Stalker Feature''<br>
You have honed your ability to resist the mind-altering powers of your prey. You gain Proficiency in Wisdom Saving Throws.
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'''Stalker’s Flurry.''' At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
==== Stalker’s Flurry ====
''11th Level Conclave of the Gloom Stalker Feature''<br>
You learn to attack with such unexpected speed that you can turn a miss into another strike. Once per turn when you miss on a Weapon Attack, you can make a single Weapon Attack immediately.
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'''Shadowy Dodge.''' Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
==== Shadowy Dodge ====
''15th Level Conclave of the Gloom Stalker Feature''<br>
You can dodge in unforeseen ways, with wisps of supernatural shadow around you. When an Attack targeting you does not have Advantage, you can use your Reaction to give the Attack Disadvantage.
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== Conclave of the Hunter ==
== Conclave of the Hunter ==