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| [[Wizard#Spell Resistance|Spell Resistance]] || 14th || You're better at resisting Spells | | [[Wizard#Spell Resistance|Spell Resistance]] || 14th || You're better at resisting Spells | ||
|} | |} | ||
<br> | |||
==== Abjuration Savant ==== | ==== Abjuration Savant ==== | ||
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| [[Wizard#Song of Victory|Song of Victory]] || 14th || You deal more Damage with Weapon Attacks | | [[Wizard#Song of Victory|Song of Victory]] || 14th || You deal more Damage with Weapon Attacks | ||
|} | |} | ||
<br> | |||
==== Training in War and Song ==== | ==== Training in War and Song ==== | ||
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==== Song of Defense ==== | ==== Song of Defense ==== | ||
''10th Level School of Bladesinging Feature''<br> | ''10th Level School of Bladesinging Feature''<br> | ||
You can direct your magic to absorb damage while your Bladesong is active. When you take Damage, you can use your Reaction to expend one Spell Slot and reduce that Damage to you by an amount equal to 5 x the Spell | You can direct your magic to absorb damage while your Bladesong is active. When you take Damage, you can use your Reaction to expend one Spell Slot and reduce that Damage to you by an amount equal to 5 x the Spell Level. | ||
<br><br> | <br><br> | ||
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| [[Wizard#Convergent Future|Convergent Future]] || 14th || You can gain a level or Exhaustion to choose if a roll succeeds or fails | | [[Wizard#Convergent Future|Convergent Future]] || 14th || You can gain a level or Exhaustion to choose if a roll succeeds or fails | ||
|} | |} | ||
<br> | |||
==== Chronal Shift ==== | ==== Chronal Shift ==== | ||
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''14th Level School of Chronomancy Feature''<br> | ''14th Level School of Chronomancy Feature''<br> | ||
You can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60ft of you makes an Attack Roll, Ability Check, or Saving Throw, you can use your Reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).<br> | You can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60ft of you makes an Attack Roll, Ability Check, or Saving Throw, you can use your Reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).<br> | ||
When you use this feature, you gain | When you use this feature, you gain 1 Level of Exhaustion. | ||
<br><br><br> | <br><br><br> | ||
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| [[Wizard#Durable Summons|Durable Summons]] || 14th || Creatures and objects you summon get Temporary Hit Points | | [[Wizard#Durable Summons|Durable Summons]] || 14th || Creatures and objects you summon get Temporary Hit Points | ||
|} | |} | ||
<br> | |||
==== Conjuration Savant ==== | ==== Conjuration Savant ==== | ||
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| [[Wizard#Greater Portent|Greater Portent]] || 14th || you roll 4d20s instead of 2 for Portent | | [[Wizard#Greater Portent|Greater Portent]] || 14th || you roll 4d20s instead of 2 for Portent | ||
|} | |} | ||
<br> | |||
==== Divination Savant ==== | ==== Divination Savant ==== | ||
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| [[Wizard#Alter Memories|Alter Memories]] || 14th || You can remove a Charmed creature's memories | | [[Wizard#Alter Memories|Alter Memories]] || 14th || You can remove a Charmed creature's memories | ||
|} | |} | ||
<br> | |||
==== Enchantment Savant ==== | ==== Enchantment Savant ==== | ||
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| [[Wizard#Overchannel|Overchannel]] || 14th || You can deal maximum Damage with Spells at the cost of reducing your health temporarily | | [[Wizard#Overchannel|Overchannel]] || 14th || You can deal maximum Damage with Spells at the cost of reducing your health temporarily | ||
|} | |} | ||
<br> | |||
==== Evocation Savant ==== | ==== Evocation Savant ==== | ||
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| [[Wizard#Event Horizon|Event Horizon]] || 14th || You can deal Damage and slow creatures in an area | | [[Wizard#Event Horizon|Event Horizon]] || 14th || You can deal Damage and slow creatures in an area | ||
|} | |} | ||
<br> | |||
==== Adjust Density ==== | ==== Adjust Density ==== | ||
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| [[Wizard#Arcane Conservation|Arcane Conservation]] || 14th || When you're Spells have no effect, you can regain low Level Spell Slots | | [[Wizard#Arcane Conservation|Arcane Conservation]] || 14th || When you're Spells have no effect, you can regain low Level Spell Slots | ||
|} | |} | ||
<br> | |||
==== Cantrip Savant ==== | ==== Cantrip Savant ==== | ||
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| [[Wizard#Illusory Reality|Illusory Reality]] || 14th || You can make your illusions real for a short time | | [[Wizard#Illusory Reality|Illusory Reality]] || 14th || You can make your illusions real for a short time | ||
|} | |} | ||
<br> | |||
==== Illusion Savant ==== | ==== Illusion Savant ==== | ||
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| [[Wizard#Command Undead|Command Undead]] || 14th || You can take control of Undead you don't control | | [[Wizard#Command Undead|Command Undead]] || 14th || You can take control of Undead you don't control | ||
|} | |} | ||
<br> | |||
==== Necromancy Savant ==== | ==== Necromancy Savant ==== | ||
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*The creature’s Hit Point Maximum is increased by an amount equal to your Wizard Level. | *The creature’s Hit Point Maximum is increased by an amount equal to your Wizard Level. | ||
*The creature adds your Proficiency Bonus to its Weapon Damage Rolls. | *The creature adds your Proficiency Bonus to its Weapon Damage Rolls. | ||
<br> | |||
==== Inured to Undeath ==== | ==== Inured to Undeath ==== | ||
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| [[Wizard#Final Naming|Final Naming]] || 14th || If you know the True Name of a creature you can use a Spell Slot and maybe kill the creature | | [[Wizard#Final Naming|Final Naming]] || 14th || If you know the True Name of a creature you can use a Spell Slot and maybe kill the creature | ||
|} | |} | ||
<br> | |||
==== Bonus Proficiencies ==== | ==== Bonus Proficiencies ==== | ||
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| [[Wizard#Master Ritualist|Master Ritualist]] || 14th || You don't care about Concentration for your Rituals | | [[Wizard#Master Ritualist|Master Ritualist]] || 14th || You don't care about Concentration for your Rituals | ||
|} | |} | ||
<br> | |||
==== Ritual Savant ==== | ==== Ritual Savant ==== | ||
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| [[Wizard#One with the Word|One with the Word]] || 14th || You're better at Arcana and you can lose Spells temporarily to resist Damage | | [[Wizard#One with the Word|One with the Word]] || 14th || You're better at Arcana and you can lose Spells temporarily to resist Damage | ||
|} | |} | ||
<br> | |||
==== Wizardly Quill ==== | ==== Wizardly Quill ==== | ||
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| [[Wizard#Divine Arcana|Divine Arcana]] || 14th || When you use Arcane Divinity, the next Spell you cast is more powerful | | [[Wizard#Divine Arcana|Divine Arcana]] || 14th || When you use Arcane Divinity, the next Spell you cast is more powerful | ||
|} | |} | ||
<br> | |||
==== Divine Savant ==== | ==== Divine Savant ==== | ||
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| [[Wizard#Master Transmuter|Master Transmuter]] || 14th || You can break your Transmuter's Stone one of a couple powerful effects | | [[Wizard#Master Transmuter|Master Transmuter]] || 14th || You can break your Transmuter's Stone one of a couple powerful effects | ||
|} | |} | ||
<br> | |||
==== Transmutation Savant ==== | ==== Transmutation Savant ==== | ||
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*'''Restore Life.''' You cast the Raise Dead Spell on a creature you touch with the Transmuter’s Stone, without expending a Spell Slot or needing to have the Spell in your Spellbook. | *'''Restore Life.''' You cast the Raise Dead Spell on a creature you touch with the Transmuter’s Stone, without expending a Spell Slot or needing to have the Spell in your Spellbook. | ||
*'''Restore Youth.''' You touch the Transmuter’s Stone to a willing creature, and that creature’s apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn’t extend the creature’s lifespan. | *'''Restore Youth.''' You touch the Transmuter’s Stone to a willing creature, and that creature’s apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn’t extend the creature’s lifespan. | ||
<br><br> | |||
== School of Wand Lore == | == School of Wand Lore == | ||
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| [[Wizard#Perfected Slinging|Perfected Slinging]] || 14th || You can use more options for Spell Slinging and regain uses of Spell Slinging each turn | | [[Wizard#Perfected Slinging|Perfected Slinging]] || 14th || You can use more options for Spell Slinging and regain uses of Spell Slinging each turn | ||
|} | |} | ||
<br> | |||
==== Wand Aficionado ==== | ==== Wand Aficionado ==== | ||
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*If the Cantrip has a Range of at least 5ft, the Cantrip's Range is doubled. | *If the Cantrip has a Range of at least 5ft, the Cantrip's Range is doubled. | ||
*If the Cantrip has a Range of Touch, the Cantrip's Range is instead 10ft | *If the Cantrip has a Range of Touch, the Cantrip's Range is instead 10ft | ||
<br> | |||
==== Perfected Slinging ==== | ==== Perfected Slinging ==== | ||
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| [[Wizard#Deflecting Shroud|Deflecting Shroud]] || 14th || You can deal Damage to enemies when you use Arcane Deflection | | [[Wizard#Deflecting Shroud|Deflecting Shroud]] || 14th || You can deal Damage to enemies when you use Arcane Deflection | ||
|} | |} | ||
<br> | |||
==== Arcane Deflection ==== | ==== Arcane Deflection ==== |