Monk: Difference between revisions

335 bytes added ,  15:54, 14 December 2022
Line 289: Line 289:
==== Arms of the Astral Self ====
==== Arms of the Astral Self ====
''3rd Level Way of the Astral Self Feature''<br>
''3rd Level Way of the Astral Self Feature''<br>
Your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.
Your mastery of your ki allows you to summon a portion of your astral self. As a Bonus Action, you can spend 1 Ki Point to summon the Astral Arms of your astral self. When you do so, each creature of your choice that you can see within 10ft of you must succeed on a Dexterity Saving Throw or take Force Damage equal to two rolls of your Martial Arts Die.<br>
For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms’ appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:
For 10 minutes, these Astral Arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are Incapacitated or die. While the Astral Arms are present, you gain the following benefits:
*You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
*You can use your Wisdom Modifier in place of your Strength Modifier when making Strength Checks and Strength Saving Throws.
*You can use the spectral arms to make unarmed strikes.
*Your Astral Arms are Natural Weapons with the Reach Property that deal 1d6 Force Damage and use your Wisdom for the Attack instead of Strength or Dexterity.
*When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
<br><br>
*The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.


'''Visage of the Astral Self.''' At 6th level, you can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the Astral Self, you can spend 1 ki point to summon this visage for 10 minutes. It vanishes early if you are incapacitated or die. The spectral visage covers your face like a helmet or mask. You determine its appearance. While the spectral visage is present, you gain the following benefits.
==== Visage of the Astral Self ====
*You can see normally in darkness, both magical and non-magical, to a distance of 120 feet.
''6th Level Way of the Astral Self Feature''<br>
*You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks.
You can summon the Visage of your Astral Self. As a Bonus Action, or as part of the Bonus Action you take to summon your Astral Arms with your Arms of the Astral Self feature, you can spend 1 Ki Point to summon an Astral Visage for 10 minutes. It vanishes early if you are Incapacitated or die. The Astral Visage covers your face like a helmet or mask. You determine its appearance. While the Astral Visage is present, you gain the following benefits:
*When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.
*You can see normally in magical and mundane Dim Light and Darkness, out to a Range of 120ft.
*You have Advantage on Wisdom (Insight) and Strength or Charisma (Intimidation) Checks.
*When you speak, you can direct your words to a creature of your choice that you can see within 60ft of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600ft can hear you.
<br><br>


'''Body of the Astral Self.''' At 11th level, when you have both your astral arms and visage summoned, you can cause the body of your astral self to appear (no action required). This spectral body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance. While the spectral body is present, you gain the following benefits.
==== Body of the Astral Self ====
*When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier (minimum reduction of 1).
''11th Level Way of the Astral Self Feature''<br>
*Once on each of your turns when you hit a target with the Arms of the Astral Self, you can deal extra damage to the target equal to your Martial Arts die.
When you have both your Astral Arms from your Arms of the Astral Self feature, and your Astral Visage from your Visage of the Astral Self feature summoned, you can cause the Body of your Astral Self to appear as a Free Action. Your Astral Body covers your physical form like a suit of armor, connecting with your Astral Arms and Astral Visage and lasts until you lose your Astral Arms and Astral Visage. You determine its appearance. While your Astral Body is summoned, you gain the following benefits:
*When you take Acid, Cold, Fire, Force, Lightning, or Thunder Damage, you can use your Reaction to deflect it. When you do so, the Damage you take is reduced by 1d10 + your Wisdom Modifier.
*Once per turns when you hit a creature with your Astral Arms, you an deal additional Damage with the Attack equal to one roll of your Martial Arts Die.
<br><br>


'''Awakened Astral Self.''' At 17th level, your connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 5 ki points to summon the arms, visage, and body of your astral self and awaken it for 10 minutes. This awakening ends early if you are incapacitated or die. While your astral self is awakened, you gain the following benefits.
==== Avatar of the Astral Self ====
*You gain a +2 bonus to Armor Class.
''17th Level Way of the Astral Self Feature''<br>
*Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with your astral arms.
Your connection to your astral self is complete, allowing you to unleash its full potential. As a Bonus action, you can spend 5 Ki Points to summon your Astral Avatar. When you do so, you also summon your Astral Arms with your Arms of the Astral Self feature, your Astral Visage with your Visage of the Astral Self feature, and your Astral Body from your Body of the Astral Self feature. Your Astral Avatar lasts until you lose your Astral Arms, Astral Visage, or Astral Body. While your Astral Avatar is summoned, you gain the following benefits:
*You gain a +2 bonus to your AC.
*If you take the Attack Action and make all of the Attacks with your Astral Arms, you can make one additional Attack as part of that Action.
<br><br><br>


== Way of the Basking Viper ==
== Way of the Basking Viper ==