Monk: Difference between revisions

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==== Kensei Technique ====
==== Kensei Technique ====
''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
You improve your technique while using specific types of Weapons. You can use a Bonus Action, choosing one of the following benefits to gain until the start of your next turn:
*'''Crippling Shots.''' When you choose this benefit, your At


*'''Crippling Shots.''' You can use a Bonus Action to cause the Attacks you make this turn using a Monk Weapon that has the Ammunition Property to not have Disadvantage while you are within 5ft of a hostile creature. When you do so, you also do extra awesome effect.
When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
*'''Precise Blows.''' You can use a Bonus Action to increase the Crit Range of Attacks you make this turn using a Monk Weapon that has the Finesse Property by 2.


*'''Crippling Shots.''' You can use a Bonus Action to cause the Attacks you make this turn using Monk Weapons that have the Ammunition Property to not have Disadvantage while you are within 5ft of a hostile creature. When you do so, you also do extra awesome effect.
*'''Dazing Swings.''' You can use a Bonus Action to cause the Attacks you make this turn using Monk Weapons that have the Reach Property to be empowered. When you do so, creatures you with Attacks made with Monk Weapons that have the Reach Property are Dazed until the start of your next turn.
*'''Precise Blows.''' You can use a Bonus Action to increase the Crit Range of Attacks you make this turn using Monk Weapons that have the Finesse Property by 2.
*'''Ricocheting Hurls.''' As a


*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw
*'''Ricocheting Hurls.''' When you make an Attack using a Monk Weapon that has the Thrown Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, once per turn when you hit on on a Ranged Attack using a Monk Weapon that has the Thrown Property, you can spend 1 Ki Point to make another Attack against a creature within the 15ft of the original target of the Attack. Also, after you make an Ranged Attack with a Monk Weapon that has the Thrown Property, you can cause that Weapon to fly back to your hand.
*'''Ricocheting Hurls.''' When you make an Attack using a Monk Weapon that has the Thrown Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, once per turn when you hit on on a Ranged Attack using a Monk Weapon that has the Thrown Property, you can spend 1 Ki Point to make another Attack against a creature within the 15ft of the original target of the Attack. Also, after you make an Ranged Attack with a Monk Weapon that has the Thrown Property, you can cause that Weapon to fly back to your hand.
*'''Shifting Strikes.''' When hit on an Attack using a Monk Weapon that has the Versatile Property with one hand, you gain a +1 Bonus to your AC until the start of your next turn. When you hit on an Attack using a Monk Weapon that has the Versatile Property with two hands, you gain a +1 bonus to your Attack Rolls until the start of your next turn. You can spend 1 Ki Point when you gain either of these benefits to gain the other benefit as well.
*'''Shifting Strikes.''' When hit on an Attack using a Monk Weapon that has the Versatile Property with one hand, you gain a +1 Bonus to your AC until the start of your next turn. When you hit on an Attack using a Monk Weapon that has the Versatile Property with two hands, you gain a +1 bonus to your Attack Rolls until the start of your next turn. You can spend 1 Ki Point when you gain either of these benefits to gain the other benefit as well.