Monk: Difference between revisions

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Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with Martial Weapons, Light Armor, and Medium Armor. Martial Weapons also count as Monk Weapons for you.<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with Martial Weapons, Light Armor, and Medium Armor. Martial Weapons also count as Monk Weapons for you.<br>
You also gain Proficiency with Calligrapher's Tools and Painter's Tools.
You also gain Proficiency with Calligrapher's Tools and Painter's Tools.
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==== Heightened Technique ====
''3rd Level Way of the Adept Kensei Feature''<br>
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
*'''Crippling Shots.''' When you make an Attack using a Monk Weapon that has the Ammunition Property, you do not have Disadvantage while you are within 5ft of a hostile creature, and if the Weapon has the Loading Property, you can ignore that Property. Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can spend 1 Ki Point to reduce the target's Speed to 0 until the start of your next turn.
*'''Precise Blows.''' When you make an Attack using a Monk Weapon that has the Finesse Property, your Crit Range increases by 1. Additionally, you can spend up to 2 Ki Points when you hit on an Attack using a Monk Weapon that has the Finesse Property, when you do, your Crit Range increases by an amount equal to the number of Ki Points spent.
*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw
*'''Ricocheting Hurls.''' When you make an Attack using a Monk Weapon that has the Thrown Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, once per turn when you hit on on a Ranged Attack using a Monk Weapon that has the Thrown Property, you can spend 1 Ki Point to make another Attack against a creature within the 15ft of the original target of the Attack. Also, after you make an Ranged Attack with a Monk Weapon that has the Thrown Property, you can cause that Weapon to fly back to your hand.
*'''Shifting Strikes.''' When hit on an Attack using a Monk Weapon that has the Versatile Property with one hand, you gain a +1 Bonus to your AC until the start of your next turn. When you hit on an Attack using a Monk Weapon that has the Versatile Property with two hands, you gain a +1 bonus to your Attack Rolls until the start of your next turn. You can spend 1 Ki Point when you gain either of these benefits to gain the other benefit as well.
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*'''Toppling Stance.''' When you would make a Strength (Athletics) or Dexterity (Acrobatics) Check to Grapple or Shove a creature, or resist being Grappled or Shoved, you can instead make an Attack Roll using a Monk Weapon that you are wielding. If you are successful, you can spend 1 Ki Point to make an Attack using the Monk Weapon you used for the Check against the creature.
*'''Toppling Stance.''' When you would make a Strength (Athletics) or Dexterity (Acrobatics) Check to Grapple or Shove a creature, or resist being Grappled or Shoved, you can instead make an Attack Roll using a Monk Weapon that you are wielding. If you are successful, you can spend 1 Ki Point to make an Attack using the Monk Weapon you used for the Check against the creature.
*'''Watchful Stance.''' When a creature misses you with an Attack, you can use your Reaction to make a single Weapon Attack using a Monk Weapon against the creature that Attacked you if it is within the Weapon's Range. You can spend 1 Ki Point to use this Reaction without using your Reaction.
*'''Watchful Stance.''' When a creature misses you with an Attack, you can use your Reaction to make a single Weapon Attack using a Monk Weapon against the creature that Attacked you if it is within the Weapon's Range. You can spend 1 Ki Point to use this Reaction without using your Reaction.
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==== Heightened Technique ====
''6th Level Way of the Adept Kensei Feature''<br>
You improve your technique while using specific types of Weapons. When you make an Attack with a Monk Weapon, you gain benefits based on the Weapon's Properties as follows:
*'''Crippling Shots.''' When you make an Attack using a Monk Weapon that has the Ammunition Property, you do not have Disadvantage while you are within 5ft of a hostile creature, and if the Weapon has the Loading Property, you can ignore that Property. Additionally, when you hit on an Attack using a Monk Weapon that has the Ammunition Property, you can spend 1 Ki Point to reduce the target's Speed to 0 until the start of your next turn.
*'''Precise Blows.''' When you make an Attack using a Monk Weapon that has the Finesse Property, your Crit Range increases by 1. Additionally, you can spend up to 2 Ki Points when you hit on an Attack using a Monk Weapon that has the Finesse Property, when you do, your Crit Range increases by an amount equal to the number of Ki Points spent.
*'''Dazing Swings.''' When you make an Attack using a Monk Weapon that has the Reach Property, you can force the creature to make a Constitution Saving Throw against your Ki Save DC. On a failed Save, the creature is Dazed until the start of your next turn. When you do this, you can spend 1 Ki Point to give the creature Disadvantage on the Saving Throw
*'''Ricocheting Hurls.''' When you make an Attack using a Monk Weapon that has the Thrown Property, you do not have Disadvantage while you are within 5ft of a hostile creature. Additionally, once per turn when you hit on on a Ranged Attack using a Monk Weapon that has the Thrown Property, you can spend 1 Ki Point to make another Attack against a creature within the 15ft of the original target of the Attack. Also, after you make an Ranged Attack with a Monk Weapon that has the Thrown Property, you can cause that Weapon to fly back to your hand.
*'''Shifting Strikes.''' When hit on an Attack using a Monk Weapon that has the Versatile Property with one hand, you gain a +1 Bonus to your AC until the start of your next turn. When you hit on an Attack using a Monk Weapon that has the Versatile Property with two hands, you gain a +1 bonus to your Attack Rolls until the start of your next turn. You can spend 1 Ki Point when you gain either of these benefits to gain the other benefit as well.
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