Darkhaven Barbarian: Difference between revisions

1,610 bytes added ,  14:54, 12 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Ancestral Protectors|Ancestral Protectors]] || 3rd || Foes you hit while you are Raging are worse at hitting other creatures, and creatures they hit take less Damage.
| [[Darkhaven Barbarian#Ancestral Protectors|Ancestral Protectors]] || 3rd || Foes you hit while you are Raging are worse at hitting other creatures, and creatures they hit take less Damage.
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| [[Barbarian#Spirit Shield|Spirit Shield]] || 6th || While Raging, when your allies take Damage you can, you use your Reaction to reduce that Damage.
| [[Darkhaven Barbarian#Spirit Shield|Spirit Shield]] || 6th || While Raging, when your allies take Damage you can, you use your Reaction to reduce that Damage.
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| [[Barbarian#Consult the Spirits|Consult the Spirits]] || 10th || You learn to cast the Augury and Clairvoyance Spells a limited amount.
| [[Darkhaven Barbarian#Consult the Spirits|Consult the Spirits]] || 10th || You learn to cast the Augury and Clairvoyance Spells a limited amount.
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| [[Barbarian#Vengeful Ancestors|Vengeful Ancestors]] || 14th || You deal Damage to the Attacker when you use Spirit Shield.
| [[Darkhaven Barbarian#Vengeful Ancestors|Vengeful Ancestors]] || 14th || You deal Damage to the Attacker when you use Spirit Shield.
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''10th Level Path of Ancestral Guardians Feature''<br>
''10th Level Path of Ancestral Guardians Feature''<br>
You gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance Spells, without using a Spell Slot or Material Components. Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your Spellcasting Ability for these spells.<br>
You gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance Spells, without using a Spell Slot or Material Components. Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your Spellcasting Ability for these spells.<br>
You can cast either Spell in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Check with your DM about which of the following you will use for this campaign:
*Once you cast either Spell in this way, you can't do so again until you finish a Short or Long Rest.
*You can cast either Spell in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Vengeful Ancestors ====
==== Vengeful Ancestors ====
''14th Level Path of Ancestral Guardians Feature''<br>
''14th Level Path of Ancestral Guardians Feature''<br>
Your ancestral spirits grow powerful enough to retaliate. When you use your [[Barbarian#Spirit Shield|Spirit Shield]] to reduce the Damage of an Attack, the Attacker takes an amount of Force Damage equal to the Damage that your Spirit Shield prevents.
Your ancestral spirits grow powerful enough to retaliate. When you use your [[Darkhaven Barbarian#Spirit Shield|Spirit Shield]] to reduce the Damage of an Attack, the Attacker takes an amount of Force Damage equal to the Damage that your Spirit Shield prevents.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Imbue Spikes|Imbue Spikes]] || 3rd || You make a set of Armor into Spike Armor that gives you a spike Attack
| [[Darkhaven Barbarian#Imbue Spikes|Imbue Spikes]] || 3rd || You make a set of Armor into Spike Armor that gives you a spike Attack
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| [[Barbarian#Grappling Strikes|Grappling Strikes]] || 3rd || While Raging, you deal Damage to creatures you Grapple
| [[Darkhaven Barbarian#Grappling Strikes|Grappling Strikes]] || 3rd || While Raging, you deal Damage to creatures you Grapple
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| [[Barbarian#Reckless Abandon|Reckless Abandon]] || 6th || While Raging, you gain Hit Points when you Attack
| [[Darkhaven Barbarian#Reckless Abandon|Reckless Abandon]] || 6th || While Raging, you gain Hit Points when you Attack
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| [[Barbarian#Battlerager Charge|Battlerager Charge]] || 6th || Your Speed increases and you can Dash better
| [[Darkhaven Barbarian#Battlerager Charge|Battlerager Charge]] || 6th || Your Speed increases and you can Dash better
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| [[Barbarian#Vice Grip|Vice Grip]] || 10th || You can Grapple more often and you aren't Slowed while Grappling a creature
| [[Darkhaven Barbarian#Vice Grip|Vice Grip]] || 10th || You can Grapple more often and you aren't Slowed while Grappling a creature
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| [[Barbarian#Spiked Retribution|Spiked Retribution]] || 14th || You deal Damage for free to foes nearby that do anything
| [[Darkhaven Barbarian#Spiked Retribution|Spiked Retribution]] || 14th || You deal Damage for free to foes nearby that do anything
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Form of the Beast|Form of the Beast]] || 3rd || While Raging, you grow a natural weapon
| [[Darkhaven Barbarian#Form of the Beast|Form of the Beast]] || 3rd || While Raging, you grow a natural weapon
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| [[Barbarian#Bestial Soul|Bestial Soul]] || 6th || You gain additional movement abilities
| [[Darkhaven Barbarian#Bestial Soul|Bestial Soul]] || 6th || You gain additional movement abilities
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| [[Barbarian#Infectious Fury|Infectious Fury]] || 10th || While Raging, you can infect creatures with a rabid fury
| [[Darkhaven Barbarian#Infectious Fury|Infectious Fury]] || 10th || While Raging, you can infect creatures with a rabid fury
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| [[Barbarian#Call the Hunt|Call the Hunt]] || 14th || When you Rage, you can inspire your allies
| [[Darkhaven Barbarian#Call the Hunt|Call the Hunt]] || 14th || When you Rage, you can inspire your allies
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*The target must use its Reaction to make a Melee Attack against another creature of your choice that you can see.
*The target must use its Reaction to make a Melee Attack against another creature of your choice that you can see.
*The target takes 2d12 Psychic Damage.
*The target takes 2d12 Psychic Damage.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Check with your DM about which of the following you will use for this campaign:
*Once you use this feature, you can't do so again until you finish a Short or Long Rest.
*You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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! Features !! Levels !! Quick Explanation
! Features !! Levels !! Quick Explanation
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| [[Barbarian#Frenzy|Frenzy]] || 3rd || You can make an additional Attack while Raging.
| [[Darkhaven Barbarian#Frenzy|Frenzy]] || 3rd || You can make an additional Attack while Raging.
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| [[Barbarian#Mindless|Mindless]] || 6th || You can't be Charmed or Frightened while Raging.
| [[Darkhaven Barbarian#Mindless|Mindless]] || 6th || You can't be Charmed or Frightened while Raging.
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| [[Barbarian#Intimidating Presence|Intimidating Presence]] || 10th || You can strike fear into a creature.
| [[Darkhaven Barbarian#Intimidating Presence|Intimidating Presence]] || 10th || You can strike fear into a creature.
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| [[Barbarian#Retaliation|Retaliation]] || 14th || You can Attack creatures that Attack you.
| [[Darkhaven Barbarian#Retaliation|Retaliation]] || 14th || You can Attack creatures that Attack you.
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! Features !! Levels !! Quick Explanation
! Features !! Levels !! Quick Explanation
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| [[Barbarian#Thermal Core|Thermal Core]] || 3rd || While Raging, you build up heat as you hit and get hit, and then explode
| [[Darkhaven Barbarian#Thermal Core|Thermal Core]] || 3rd || While Raging, you build up heat as you hit and get hit, and then explode
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| [[Barbarian#Burning Heart|Burning Heart]] || 3rd || You can resist extreme conditions, act as a campfire, and get Resistance to Fire Damage
| [[Darkhaven Barbarian#Burning Heart|Burning Heart]] || 3rd || You can resist extreme conditions, act as a campfire, and get Resistance to Fire Damage
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| [[Barbarian#Blazing Core|Blazing Core]] || 6th || You become on fire and produce light
| [[Darkhaven Barbarian#Blazing Core|Blazing Core]] || 6th || You become on fire and produce light
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| [[Barbarian#Intimidating Presence|Intimidating Presence]] || 10th || You can deal more Damage, get a Ranged Attack, or teleport with your heat
| [[Darkhaven Barbarian#Intimidating Presence|Intimidating Presence]] || 10th || You can deal more Damage, get a Ranged Attack, or teleport with your heat
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| [[Barbarian#Retaliation|Retaliation]] || 14th || You can control your explosions
| [[Darkhaven Barbarian#Retaliation|Retaliation]] || 14th || You can control your explosions
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Giant Power|Giant Power]] || 3rd || You get the Druidcraft and Thaumaturgy Cantrips
| [[Darkhaven Barbarian#Giant Power|Giant Power]] || 3rd || You get the Druidcraft and Thaumaturgy Cantrips
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| [[Barbarian#Giant's Havoc|Giant's Havoc]] || 3rd || You grow in size and reach when you Rage
| [[Darkhaven Barbarian#Giant's Havoc|Giant's Havoc]] || 3rd || You grow in size and reach when you Rage
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| [[Barbarian#Elemental Cleaver|Elemental Cleaver]] || 6th || You deal additional elemental Damage and can throw your Weapons
| [[Darkhaven Barbarian#Elemental Cleaver|Elemental Cleaver]] || 6th || You deal additional elemental Damage and can throw your Weapons
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| [[Barbarian#Catapulting Throw|Catapulting Throw]] || 10th || You can throw creatures
| [[Darkhaven Barbarian#Catapulting Throw|Catapulting Throw]] || 10th || You can throw creatures
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| [[Barbarian#Demiurgic Colossus|Demiurgic Colossus]] || 14th || You become larger, have a larger reach, and deal more elemental Damage when you Rage
| [[Darkhaven Barbarian#Demiurgic Colossus|Demiurgic Colossus]] || 14th || You become larger, have a larger reach, and deal more elemental Damage when you Rage
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==== Giant Power ====
==== Giant Power ====
''3rd Level Path of Giants Feature''<br>
''3rd Level Path of Giants Feature''<br>
You learn to speak, read, and write Giant.<br>
You learn one Language of your choice.<br>
Additionally, you learn either the Druidcraft and Thaumaturgy Cantrips. Constitution is your Spellcasting Ability for this Spell.
Additionally, you learn either the Druidcraft and Thaumaturgy Cantrips. Constitution is your Spellcasting Ability for this Spell.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Permafrost|Permafrost]] || 3rd || You gain additional AC and resist Cold Damage, also you can sustain your Rage while Dodging.
| [[Darkhaven Barbarian#Permafrost|Permafrost]] || 3rd || You gain additional AC and resist Cold Damage, also you can sustain your Rage while Dodging.
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| [[Barbarian#Frostbite|Frostbite]] || 3rd || You deal extra Cold Damage while Raging and Slow your foes
| [[Darkhaven Barbarian#Frostbite|Frostbite]] || 3rd || You deal extra Cold Damage while Raging and Slow your foes
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| [[Barbarian#Cold Fortress|Cold Fortress]] || 6th || You gain Temp HP while Raging and can spend Hit Dice to regain them.
| [[Darkhaven Barbarian#Cold Fortress|Cold Fortress]] || 6th || You gain Temp HP while Raging and can spend Hit Dice to regain them.
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| [[Barbarian#Deep Sleep|Deep Sleep]] || 6th || You Long Rest quicker and regain all Hit Dice when you do
| [[Darkhaven Barbarian#Deep Sleep|Deep Sleep]] || 6th || You Long Rest quicker and regain all Hit Dice when you do
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| [[Barbarian#Icy Burst|Icy Burst]] || 10th || You deal Cold Damage to all foes nearby and Slow them
| [[Darkhaven Barbarian#Icy Burst|Icy Burst]] || 10th || You deal Cold Damage to all foes nearby and Slow them
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| [[Barbarian#Never-Ending Fortitude|Never-Ending Fortitude]] || 14th || You can resist Damage, Prone, Frightened, and Slowed
| [[Darkhaven Barbarian#Never-Ending Fortitude|Never-Ending Fortitude]] || 14th || You can resist Damage, Prone, Frightened, and Slowed
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''3rd Level Path of Glaciers Feature''<br>
''3rd Level Path of Glaciers Feature''<br>
You can unleash the unforgiving cold inside of you with your attacks. Once on each of your turns while Raging, you can release a burst of sheer cold when you hit a target with a Melee Weapon Attack. When you do, that target takes an additional 1d6 Cold Damage from the attack. This damage increases when you reach certain Levels in this class, increasing to 2d6 Cold Damage at 10th Level and 3d6 at 14th Level.<br>
You can unleash the unforgiving cold inside of you with your attacks. Once on each of your turns while Raging, you can release a burst of sheer cold when you hit a target with a Melee Weapon Attack. When you do, that target takes an additional 1d6 Cold Damage from the attack. This damage increases when you reach certain Levels in this class, increasing to 2d6 Cold Damage at 10th Level and 3d6 at 14th Level.<br>
When a creature takes Cold Damage in this way, its speed is reduced by 10ft until the start of your next turn.<br><br>
When a creature takes Cold Damage in this way, its Speed is reduced by 10ft until the start of your next turn.<br><br>


==== Cold Fortress ====
==== Cold Fortress ====
''6th Level Path of Glaciers Feature''<br>
''6th Level Path of Glaciers Feature''<br>
You learn to further channel the icy resilience within you. When you enter a Rage and are not wearing any Armor, your skin becomes shielded by a protective layer of frost. This frost grants you a number of Temporary Hit Points equal to 12 + your Constitution Modifier that are lost after 1 hour. You can use a Bonus Action on your following turns while you’re Raging to expend a Hit Die to gain these Temporary Hit Points again.
You learn to further channel the icy resilience within you. When you enter a Rage and are not wearing any Armor, your skin becomes shielded by a protective layer of frost. This frost grants you a number of Temporary Hit Points equal to 10 + your Constitution Modifier that are lost after 1 hour. You can use a Bonus Action on your following turns while you’re Raging to expend a Hit Die to gain these Temporary Hit Points again.
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==== Icy Burst ====
==== Icy Burst ====
''10th Level Path of Glaciers Feature''<br>
''10th Level Path of Glaciers Feature''<br>
You can use an Action to send out a shockwave of ice. All creatures within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Constitution Modifier + your Proficiency Bonus. All creatures that fail the Save take a number of d8s of Cold Damage equal to your Proficiency Bonus and are Slowed until the end of your next turn, and taking half as much Damage on a successful Save. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use an Action to send out a shockwave of ice. All creatures within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Constitution Modifier + your Proficiency Bonus. All creatures that fail the Save take a number of d8s of Cold Damage equal to your Proficiency Bonus and are Slowed until the end of your next turn, and taking half as much Damage on a successful Save.<br>
Check with your DM about which of the following you will use for this campaign:
*Once you use this feature, you can't do so again until you finish a Short or Long Rest.
*You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Emotional State || 3rd || You enter an Emotional State to Rage and gain benefits based on your choice: sorrow, fury, or joy.
| [[Darkhaven Barbarian#Emotional State|Emotional State]] || 3rd || You enter an Emotional State to Rage and gain benefits based on your choice: sorrow, fury, or joy
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| Ardent Strikes || 6th || While Raging you deal a different Type of Damage and are better when you deal that Damage.
| [[Darkhaven Barbarian#Arden Strikes|Ardent Strikes]] || 6th || While Raging you deal a different Type of Damage and are better when you deal that Damage
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| Drain Passion || 10th || You can cast the Calm Emotions Spell even while Raging.
| [[Darkhaven Barbarian#Drain PassionDrain Passion]] || 10th || You can cast the Calm Emotions Spell even while Raging
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| Catharsis || 14th || You can deal massive Damage and end your Rage and Emotional State.
| [[Darkhaven Barbarian#Catharsis|Catharsis]] || 14th || You can deal massive Damage and end your Rage and Emotional State
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Bottomless Stomach|Bottomless Stomach]] || 3rd || You are more resistant to Exhaustion and are immune to it while Raging
| [[Darkhaven Barbarian#Bottomless Stomach|Bottomless Stomach]] || 3rd || You are more resistant to Exhaustion and are immune to it while Raging
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| [[Barbarian#Hunger|Hunger]] || 3rd || You can gain levels of Exhaustion to gain additional benefits while Raging
| [[Darkhaven Barbarian#Hunger|Hunger]] || 3rd || You can gain levels of Exhaustion to gain additional benefits while Raging
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| [[Barbarian#Breakfast|Breakfast]] || 6th || You can cook buffing meals
| [[Darkhaven Barbarian#Breakfast|Breakfast]] || 6th || You can cook buffing meals
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| [[Barbarian#Lunch|Lunch]] || 10th || You get a Natural Attack while Raging and have a bit of Exhaustion
| [[Darkhaven Barbarian#Lunch|Lunch]] || 10th || You get a Natural Attack while Raging and have a bit of Exhaustion
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| [[Barbarian#Dinner|Dinner]] || 14th || You get a non-magical version of the Absorb Elements Spell at will with extra Damage Types
| [[Darkhaven Barbarian#Dinner|Dinner]] || 14th || You get a non-magical version of the Absorb Elements Spell at will with extra Damage Types
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You’ve learned how to cook meals that give you an edge in battle. If you spend one hour cooking, you may expend a Hit Die to create a meal that can be eaten as an action, removing one level of exhaustion once eaten. A meal gives one of the following benefits, chosen when made. Its additional benefits last for six hours, or until you eat another one of these meals. <br>
You’ve learned how to cook meals that give you an edge in battle. If you spend one hour cooking, you may expend a Hit Die to create a meal that can be eaten as an action, removing one level of exhaustion once eaten. A meal gives one of the following benefits, chosen when made. Its additional benefits last for six hours, or until you eat another one of these meals. <br>
*'''Medicinal.''' Whenever you take Poison Damage, you reduce the Damage taken by an amount equal to your Level. You also have Advantage on Saving Throws against being Poisoned.<br>
*'''Medicinal.''' Whenever you take Poison Damage, you reduce the Damage taken by an amount equal to your Level. You also have Advantage on Saving Throws against being Poisoned.<br>
*'''Spicy.''' Whenever you take Cold Damage, you reduce the Damage taken by an amount equal to your Level. You also have Advantage on Saving Throws against the effects of Extreme Cold.<br>
*'''Steaming.''' Whenever you take Cold Damage, you reduce the Damage taken by an amount equal to your Level. You also have Advantage on Saving Throws against the effects of Extreme Cold.<br>
*'''Chilled.''' Whenever you take Fire Damage, you reduce the Damage taken by an amount equal to your Level. You also have Advantage on Saving Throws against the effects of Extreme Heat.<br>
*'''Chilled.''' Whenever you take Fire Damage, you reduce the Damage taken by an amount equal to your Level. You also have Advantage on Saving Throws against the effects of Extreme Heat.<br>
*'''Filling.''' You gain Temporary Hit Points equal to your Level. You also have Advantage on Constitution Checks and Saving Throws.<br>
*'''Filling.''' You gain Temporary Hit Points equal to your Level. You also have Advantage on Constitution Checks and Saving Throws.<br>
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Storm Aura|Storm Aura]] || 3rd || You emanate an aura while Raging with a variety of effects based on different types of storms
| [[Darkhaven Barbarian#Storm Aura|Storm Aura]] || 3rd || You emanate an aura while Raging with a variety of effects based on different types of storms
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| [[Barbarian#Storm Soul|Storm Soul]] || 6th || You gain a Damage Resistance and another utility feature based on different types of storms
| [[Darkhaven Barbarian#Storm Soul|Storm Soul]] || 6th || You gain a Damage Resistance and another utility feature based on different types of storms
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| [[Barbarian#Shielding Soul|Shielding Soul]] || 10th || You give nearby creatures Damage Resistance
| [[Darkhaven Barbarian#Shielding Soul|Shielding Soul]] || 10th || You give nearby creatures Damage Resistance
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| [[Barbarian#Raging Soul|Raging Soul]] || 14th || You gain an offensive ability against foes in your aura
| [[Darkhaven Barbarian#Raging Soul|Raging Soul]] || 14th || You gain an offensive ability against foes in your aura
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Titan|Titan]] || 3rd || You get Unarmed Strikes that deal Lightning Damage and Expertise in Athletics
| [[Darkhaven Barbarian#Titan|Titan]] || 3rd || You get Unarmed Strikes that deal Lightning Damage and Expertise in Athletics
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| [[Barbarian#Fists of Havoc|Fists of Havoc]] || 3rd || While Raging you have Resistance to Lightning, better Jumping, better Grappling and Shoves, and more frequent punches.
| [[Darkhaven Barbarian#Fists of Havoc|Fists of Havoc]] || 3rd || While Raging you have Resistance to Lightning, better Jumping, better Grappling and Shoves, and more frequent punches
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| [[Barbarian#Storm's Arsenal|Storm's Arsenal]] || 6th || You gain two abilities of your choice.
| [[Darkhaven Barbarian#Storm's Arsenal|Storm's Arsenal]] || 6th || You gain two abilities of your choice
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| [[Barbarian#Trample|Trample]] || 10th || Your better at dealing Lighting Damage, deal Lightning Damage when you Grapple or Shove, and you deal double damage to objects and structures.
| [[Darkhaven Barbarian#Trample|Trample]] || 10th || Your better at dealing Lighting Damage, deal Lightning Damage when you Grapple or Shove, and you deal double damage to objects and structures.
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| [[Barbarian#Thundercrash|Thundercrash]] || 14th || You jump into the sky and crash into the ground in a burst of lightning.
| [[Darkhaven Barbarian#Thundercrash|Thundercrash]] || 14th || You jump into the sky and crash into the ground in a burst of lightning.
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''6th Level Path of Strikers Feature''<br>
''6th Level Path of Strikers Feature''<br>
Your skills grow like a raging tempest. You gain one ability each from the Storm’s Reach and Storm’s Strike list, detailed at the end of this Path's descriptions.
Your skills grow like a raging tempest. You gain one ability each from the Storm’s Reach and Storm’s Strike list, detailed at the end of this Path's descriptions.
You may change one or both of these abilities to another from the same list at the end of a a Long Rest. Each Reach or Strike can be used a number of times equal to your Proficiency Bonus, and you regain all uses after a Long Rest.<br>
You may change one or both of these abilities to another from the same list at the end of a a Long Rest.<br>
A Reach or Strike can be used in place of any Unarmed Strike Attack you would make during your turn.<br>
A Reach or Strike can be used in place of any Unarmed Strike Attack you would make during your turn.<br>
You are unaffected by all of your Reach Abilities.<br>
You are unaffected by all of your Reach Abilities.<br>
If a Reach or Strike requires a Saving Throw, it uses your Arsenal Save DC which has a DC of 8 + your Constitution Modifier + your Proficiency Bonus.
If a Reach or Strike requires a Saving Throw, it uses your Arsenal Save DC which has a DC of 8 + your Constitution Modifier + your Proficiency Bonus.<br>
Check with your DM about which of the following you will use for this campaign:
*You can use Reach or Strike once, and you can't do so again until you finish a Short or Long Rest.
*Each Reach or Strike can be used a number of times equal to your Proficiency Bonus, and you regain all uses after a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Grisly Treasure|Grisly Treasure]] || 3rd || You take trophies from Beasts and Monstrosities you beat
| [[Darkhaven Barbarian#Grisly Treasure|Grisly Treasure]] || 3rd || You take trophies from Beasts and Monstrosities you beat
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| [[Barbarian#Savage Lore|Savage Lore]] || 3rd || You use your trophies to summon Shades of the monsters you took them from
| [[Darkhaven Barbarian#Savage Lore|Savage Lore]] || 3rd || You use your trophies to summon Shades of the monsters you took them from
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| [[Barbarian#Retaliation|Grim Countenance]] || 6th || You Slow and Frighten nearby enemies
| [[Darkhaven Barbarian#Retaliation|Grim Countenance]] || 6th || You Slow and Frighten nearby enemies
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| [[Barbarian#Primal Sovereignty|Primal Sovereignty]] || 10th || You take trophies from Humanoids you beat and can empower your Shades
| [[Darkhaven Barbarian#Primal Sovereignty|Primal Sovereignty]] || 10th || You take trophies from Humanoids you beat and can empower your Shades
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| [[Barbarian#Dread Knowledge|Dread Knowledge]] || 14th || You can get the abilities from the foes you beat rather than summoning them as Shades
| [[Darkhaven Barbarian#Dread Knowledge|Dread Knowledge]] || 14th || You can get the abilities from the foes you beat rather than summoning them as Shades
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Your Grisly Treasure now additionally allows you to loot trophies from Humanoids, and shades you summon are treated as being permanently under the effects of the Speak With Dead Spell and perceive you as an ally, though you can still only ask 5 questions.<br>
Your Grisly Treasure now additionally allows you to loot trophies from Humanoids, and shades you summon are treated as being permanently under the effects of the Speak With Dead Spell and perceive you as an ally, though you can still only ask 5 questions.<br>
In addition, you can use a Bonus Action to precisely direct a shade's movement and actions for its next turn, including ordering it to use any actions in its stat block, excluding Legendary, Mythic, Villain, and Lair Actions.<br>
In addition, you can use a Bonus Action to precisely direct a shade's movement and actions for its next turn, including ordering it to use any actions in its stat block, excluding Legendary, Mythic, Villain, and Lair Actions.<br>
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Check with your DM about which of the following you will use for this campaign:
*Once you use this feature, you can't do so again until you finish a Short or Long Rest.
*You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Spirit Seeker|Spirit Seeker]] || 3rd || You get the Beast Sense and Speak with Animals Spells as Rituals
| [[Darkhaven Barbarian#Spirit Seeker|Spirit Seeker]] || 3rd || You get the Beast Sense and Speak with Animals Spells as Rituals
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| [[Barbarian#Totem Spirit|Totem Spirit]] || 3rd || You get a feature based on an animal spirit while Raging
| [[Darkhaven Barbarian#Totem Spirit|Totem Spirit]] || 3rd || You get a feature based on an animal spirit while Raging
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| [[Barbarian#Aspect of the Beast|Aspect of the Beast]] || 6th || You get an out of combat bonus based on an animal spirit
| [[Darkhaven Barbarian#Aspect of the Beast|Aspect of the Beast]] || 6th || You get an out of combat bonus based on an animal spirit
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| [[Barbarian#Spirit Walker|Spirit Walker]] || 10th || You get the Commune with Nature Spell as a Ritual
| [[Darkhaven Barbarian#Spirit Walker|Spirit Walker]] || 10th || You get the Commune with Nature Spell as a Ritual
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| [[Barbarian#Totemic Attunement|Totemic Attunement]] || 14th || You get a feature based on an animal spirit while Raging
| [[Darkhaven Barbarian#Totemic Attunement|Totemic Attunement]] || 14th || You get a feature based on an animal spirit while Raging
|}
|}
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*'''Elk.''' The elk spirit helps you roam far and free. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated. Additionally you have advantage on Saving Throws against being Slowed or Restrained.
*'''Elk.''' The elk spirit helps you roam far and free. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated. Additionally you have advantage on Saving Throws against being Slowed or Restrained.
*'''Hydra.''' You gain the relentless endurance of a hydra. As an Action, you can reduce your Exhaustion level by 1. You can use this Action once per Long Rest.
*'''Hydra.''' You gain the relentless endurance of a hydra. As an Action, you can reduce your Exhaustion level by 1. You can use this Action once per Long Rest.
*'''Sphinx.''' The spirit of the sphinx makes you proud and imperious. You are Immune to any effect that would sense your emotions, read your thoughts, or magically discern your location. In addition, when you make a Charisma (Deception) Check, if the roll on the d20 is lower than your Constitution Score, you can increase your roll to be equal to that score.
*'''Sphinx.''' The spirit of the sphinx makes you proud and imperious. You are Immune to any effect that would sense your emotions, read your thoughts, or magically discern your location. In addition, you add your Constitution Modifier to your Charisma (Deception) Checks.
*'''Tiger.''' You gain the survival instincts of the tiger. You gain Proficiency in two Skills from the following list: Athletics, Acrobatics, Stealth, and Survival.
*'''Tiger.''' You gain the survival instincts of the tiger. You gain Proficiency in two Skills from the following list: Athletics, Acrobatics, Stealth, and Survival.
*'''Wolf.''' You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Additionally, you have advantage on Wisdom (Perception) Checks, and Intelligence (Investigation) Checks to track or locate creatures.
*'''Wolf.''' You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Additionally, you have advantage on Wisdom (Perception) Checks, and Intelligence (Investigation) Checks to track or locate creatures.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Barbarian#Magic Awareness|Magic Awareness]] || 3rd || You can cast the Detect Magic Spell and turn a different color based on the School of Magic detected
| [[Darkhaven Barbarian#Magic Awareness|Magic Awareness]] || 3rd || You can cast the Detect Magic Spell and turn a different color based on the School of Magic detected
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| [[Barbarian#Wild Surge|Wild Surge]] || 3rd || When you Rage you chaotically burst in Wild Magic
| [[Darkhaven Barbarian#Wild Surge|Wild Surge]] || 3rd || When you Rage you chaotically burst in Wild Magic
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| [[Barbarian#Bolstering Magic|Bolstering Magic]] || 6th || You can restore the Spells of your allies
| [[Darkhaven Barbarian#Bolstering Magic|Bolstering Magic]] || 6th || You can restore the Spells of your allies
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| [[Barbarian#Unstable Backlash|Unstable Backlash]] || 10th || When you take Damage or fail a Save, you reroll your Wild Magic Surge
| [[Darkhaven Barbarian#Unstable Backlash|Unstable Backlash]] || 10th || When you take Damage or fail a Save, you reroll your Wild Magic Surge
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| [[Barbarian#Controlled Surge|Controlled Surge]] || 14th || When you Wild Surge, you roll three options and choose any number of them
| [[Darkhaven Barbarian#Controlled Surge|Controlled Surge]] || 14th || When you Wild Surge, you roll three options and choose any number of them
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| [[Barbarian#Divine Fury|Divine Fury || 3rd || You deal additional Necrotic or Radiant Damage while Raging
| [[Darkhaven Barbarian#Divine Fury|Divine Fury || 3rd || You deal additional Necrotic or Radiant Damage while Raging
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| [[Barbarian#Warrior of the Three|Warrior of the Three]] || 3rd || You can be Resurrected without expending costly components
| [[Darkhaven Barbarian#Warrior of the Three|Warrior of the Three]] || 3rd || You can be Resurrected without expending costly components
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| [[Barbarian#Retaliation|Fanatical Focus]] || 6th || You're better at Saving Throws while Raging
| [[Darkhaven Barbarian#Retaliation|Fanatical Focus]] || 6th || You're better at Saving Throws while Raging
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| [[Barbarian#Zelous Presence|Zelous Presence]] || 10th || You inspire your allies, giving them Advantage on Ability Checks and Saving Throws
| [[Darkhaven Barbarian#Zelous Presence|Zelous Presence]] || 10th || You inspire your allies, giving them Advantage on Ability Checks and Saving Throws
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| [[Barbarian#Rage Beyond Death|Rage Beyond Death]] || 14th || You fight even while you're making Death Saves and dying
| [[Darkhaven Barbarian#Rage Beyond Death|Rage Beyond Death]] || 14th || You fight even while you're making Death Saves and dying
|}
|}
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