Warlock: Difference between revisions

5,711 bytes added ,  01:17, 10 December 2022
Line 366: Line 366:
== The Archfey ==
== The Archfey ==
Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Some of these Archfey are beings from the Feywild who want to try to break into Drakomere to try to learn more about it.
Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Some of these Archfey are beings from the Feywild who want to try to break into Drakomere to try to learn more about it.
<br>
<br><br>
 
{| class="wikitable"
|+ Archfey Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>


==== Expanded Spell List ====
==== Expanded Spell List ====
Line 419: Line 438:
== The Banshee ==
== The Banshee ==
The Banshee. Betrayed in life and left to wander the world as an undead you sought to make a pact with this entity to finally put it to rest. The power of the banshee manifested in you allowing you a lew of the legendary undead's abilities.
The Banshee. Betrayed in life and left to wander the world as an undead you sought to make a pact with this entity to finally put it to rest. The power of the banshee manifested in you allowing you a lew of the legendary undead's abilities.
<br><br>
{| class="wikitable"
|+ Banshee Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 475: Line 513:
Your patron is a powerful being, one of the few good Highlings found on Drakomere. You have bound yourself to an ancient empyrean, solar, kirin, unicorn, or other good Highling. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Some Celestial Warlocks form a direct pack with Bahumat instead. Some of these beings that Celestial Warlocks make pacts with are War Bringer gods who want to take over Drakomere.<br>
Your patron is a powerful being, one of the few good Highlings found on Drakomere. You have bound yourself to an ancient empyrean, solar, kirin, unicorn, or other good Highling. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Some Celestial Warlocks form a direct pack with Bahumat instead. Some of these beings that Celestial Warlocks make pacts with are War Bringer gods who want to take over Drakomere.<br>
Being connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
Being connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
<br><br>
{| class="wikitable"
|+ Celestial Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 531: Line 590:
== The Coven ==
== The Coven ==
Grandmother, wood witch, medicine woman, old crone; the strange creatures known as hags go by many names. Their motivations are nearly alays sinister, and they delight in the suffering of others. When hags gather and form a magic pact, known as a Coven, they gain access to power beyond what any of them could hope to achieve individually. Together, their ability to sow pain increases tenfold. What strange bargain have you made to access the Coven's unorthodox magic?
Grandmother, wood witch, medicine woman, old crone; the strange creatures known as hags go by many names. Their motivations are nearly alays sinister, and they delight in the suffering of others. When hags gather and form a magic pact, known as a Coven, they gain access to power beyond what any of them could hope to achieve individually. Together, their ability to sow pain increases tenfold. What strange bargain have you made to access the Coven's unorthodox magic?
<br><br>
{| class="wikitable"
|+ Coven Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 584: Line 662:
Immortal guardians of divine treasures, Sphinxes live to test mortals who desire the relics of forgotten deities. They are masters of riddles and other trials that reveal the true nature of those they put to the test. To an Elder Sphinx, time has no meaning, and legends say the most powerful Sphinxes can influence the flow of time with their ancient magic.<br>
Immortal guardians of divine treasures, Sphinxes live to test mortals who desire the relics of forgotten deities. They are masters of riddles and other trials that reveal the true nature of those they put to the test. To an Elder Sphinx, time has no meaning, and legends say the most powerful Sphinxes can influence the flow of time with their ancient magic.<br>
You have entered into a pact with one such Elder Sphinx. Do you work in tandem, or did you fail the test of the Sphinx, and rather then perish you opted to serve them with your life?
You have entered into a pact with one such Elder Sphinx. Do you work in tandem, or did you fail the test of the Sphinx, and rather then perish you opted to serve them with your life?
<br><br>
{| class="wikitable"
|+ Elder Sphinx Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 643: Line 742:
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you.<br>
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you.<br>
Entities of the deep that might empower a warlock include krakens, ancient water elementals, godlike hallucinations dreamed into being by kuo-toa, merfolk demigods, and sea hag covens.
Entities of the deep that might empower a warlock include krakens, ancient water elementals, godlike hallucinations dreamed into being by kuo-toa, merfolk demigods, and sea hag covens.
<br><br>
{| class="wikitable"
|+ Fathomless Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 705: Line 827:
== The Fiend ==
== The Fiend ==
You have made a pact with an evil highling, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you.
You have made a pact with an evil highling, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you.
<br><br>
{| class="wikitable"
|+ Fiend Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 757: Line 898:
== The Genie ==
== The Genie ==
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. Many genies who do not live in Drakomere are invasive forces who want a taste of the power in the Chaos.<br>
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. Many genies who do not live in Drakomere are invasive forces who want a taste of the power in the Chaos.<br>
<br><br>
{| class="wikitable"
|+ Genie Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 812: Line 974:
<br><br>
<br><br>


==== Wish-Magic ====
==== Wish Magic ====
''18th Level The Genie Feature''<br>
''18th Level The Genie Feature''<br>
You gain the Wish Spell as an option for your Mystic Arcanum (9th Level) feature. You can cast either the Wish Spell or the Spell you selected when you use that feature. When you cast the Wish Spell and would roll a d6 to determine if you lose the ability to cast the Wish Spell, you instead roll a d12.
You gain the Wish Spell as an option for your Mystic Arcanum (9th Level) feature. You can cast either the Wish Spell or the Spell you selected when you use that feature. When you cast the Wish Spell and would roll a d6 to determine if you lose the ability to cast the Wish Spell, you instead roll a d12.
Line 819: Line 981:
== The Great Old One ==
== The Great Old One ==
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. These creatures can be outside Drakomere, wanting to break into Drakomere for its concentrated creation energy, or are one of the seven Aberrant Lords in the Twisted-Lands.
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. These creatures can be outside Drakomere, wanting to break into Drakomere for its concentrated creation energy, or are one of the seven Aberrant Lords in the Twisted-Lands.
<br><br>
{| class="wikitable"
|+ Great Old One Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 872: Line 1,053:
Inherently magical creatures with incredibly long lifespans, dragons hoard not only wealth and material possessions, but servants and slaves as well. Benevolent and malicious, kind and terrible, good and evil, ancient dragons of all types have motivations beyond comprehension to most mortal beings.<br>
Inherently magical creatures with incredibly long lifespans, dragons hoard not only wealth and material possessions, but servants and slaves as well. Benevolent and malicious, kind and terrible, good and evil, ancient dragons of all types have motivations beyond comprehension to most mortal beings.<br>
What sort of bargain did you enter into in order to access the overwhelming elemental power of an ancient dragon?
What sort of bargain did you enter into in order to access the overwhelming elemental power of an ancient dragon?
<br><br>
{| class="wikitable"
|+ Great Wyrm Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 923: Line 1,123:
You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.<br>
You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.<br>
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events in Drakomere to her inscrutable ends. The Raven Queen and her blades wish to break into Drakomere.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events in Drakomere to her inscrutable ends. The Raven Queen and her blades wish to break into Drakomere.
<br><br><br>
<br><br>
 
{| class="wikitable"
|+ Hexblade Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>


==== Expanded Spell List ====
==== Expanded Spell List ====
Line 988: Line 1,209:
Not all who serve nature seek balance as Druidic Circles do. Older, and oftentimes more sinister forces are at work in the ancient forests of the world. Eldest of all plant life, ancient trees, sacred groves, and sentient forests can remember an age when plants, not mortals or beasts, dominated the land. These ancient beings are known as Primeval Growths, the power limited only by the roots that hold them in place.<br>
Not all who serve nature seek balance as Druidic Circles do. Older, and oftentimes more sinister forces are at work in the ancient forests of the world. Eldest of all plant life, ancient trees, sacred groves, and sentient forests can remember an age when plants, not mortals or beasts, dominated the land. These ancient beings are known as Primeval Growths, the power limited only by the roots that hold them in place.<br>
Able to channel elder nature magic, these ancient beings lend their power to mortals who have the ability to move about the world, and can work to enact their primal will.
Able to channel elder nature magic, these ancient beings lend their power to mortals who have the ability to move about the world, and can work to enact their primal will.
<br><br>
{| class="wikitable"
|+ Primeval Growth Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 1,043: Line 1,283:
Powerful giants bound together by elemental magic, hulking elementals that would become the landscape itself, and legendary Titans, like the Tarrasque, that still slumber beneath the earth. In remote places of the material plane these ancient beings sleep, their power dormant, waiting for an opportunity to remind the world of their existence.<br>
Powerful giants bound together by elemental magic, hulking elementals that would become the landscape itself, and legendary Titans, like the Tarrasque, that still slumber beneath the earth. In remote places of the material plane these ancient beings sleep, their power dormant, waiting for an opportunity to remind the world of their existence.<br>
Why were you chosen by a Titan? Are they trapped, and need someone to carry out their will in the world, or do you draw your power from an ancient slumbering giant?
Why were you chosen by a Titan? Are they trapped, and need someone to carry out their will in the world, or do you draw your power from an ancient slumbering giant?
<br><br>
{| class="wikitable"
|+ Titan Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 1,102: Line 1,363:
== The Unblinking ==
== The Unblinking ==
You have entered the service of one of the great and paranoid tyrants known only as Beholders. Their origins are unknown, but their presence is felt in nearly every major city and keep where mortals dwell. Preferring to have others do their dirty work, Beholders are known for employing vast networks of mortals to carry out their paranoid and tyrannical will.
You have entered the service of one of the great and paranoid tyrants known only as Beholders. Their origins are unknown, but their presence is felt in nearly every major city and keep where mortals dwell. Preferring to have others do their dirty work, Beholders are known for employing vast networks of mortals to carry out their paranoid and tyrannical will.
<br><br>
{| class="wikitable"
|+ Unblinking Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 1,164: Line 1,446:
== The Undead ==
== The Undead ==
You’ve made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.
You’ve made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.
<br><br>
{| class="wikitable"
|+ Undead Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>


Line 1,226: Line 1,527:
The Wild Hunt is a strange phenomenon that takes hold of mortals, driving them to hunt whatever poor creature they perceive to be their prey. The source of this phenomenon is unclear, but legends tell of raiding parties from the Fey Forest that draw wayward mortals into their hunt, or of individuals cursed by sinister druidic magic during the full moon.<br>
The Wild Hunt is a strange phenomenon that takes hold of mortals, driving them to hunt whatever poor creature they perceive to be their prey. The source of this phenomenon is unclear, but legends tell of raiding parties from the Fey Forest that draw wayward mortals into their hunt, or of individuals cursed by sinister druidic magic during the full moon.<br>
While its exact origins are unclear, mortals who are bound to this force by a pact start to take on strange and unusual characteristics of the Fey Forest; sprouting antlers and their ears growing pointed. As their appearance changes, they slowly lose who they are, becoming one with the Wild Hunt.
While its exact origins are unclear, mortals who are bound to this force by a pact start to take on strange and unusual characteristics of the Fey Forest; sprouting antlers and their ears growing pointed. As their appearance changes, they slowly lose who they are, becoming one with the Wild Hunt.
<br><br>
{| class="wikitable"
|+ Wild Hunt Features
|-
! Feature !! Level !! Quick Explanation
|-
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
|-
| Example || 1st || Example
|-
| Example || 1st || Example
|-
| Example || 6th || Example
|-
| Example || 6th || Example
|-
| Example || 10th || Example
|-
| Example || 14th || Example
|-
| Example || 18th || Example
|}
<br><br>
<br><br>