Warlock: Difference between revisions

38 bytes added ,  17:18, 9 December 2022
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! Otherworldly Pact !! Complexity (1-5) !! Description
! Otherworldly Pact !! Complexity (1-5) !! Description
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| The Archfey || 1 || You weave the emotions of creatures to shape them to your will to Charm and Frighten your foes
| The Archfey || 1 || You use fey magic to Charm and Frighten creatures, manipulating your foes’ emotions to shape them to your will.
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| The Banshee || 2 || You embody the deathly qualities of the Banshee, to shriek with your stolen breath as you beckon your foes to their deaths
| The Banshee || 2 || You embody the deathly qualities of your patron, harrying foes with your mournful wail while becoming incorporeal as a banshee.
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| The Celestial || 2 || You embody divine powers to heal your allies and blind your foes
| The Celestial || 2 || You embody divine powers to heal your allies and blind your foes.
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| The Coven || 4 || You use strange magic to empower your allies and ward yourself as you form your own Coven
| The Coven || 4 || You use strange magic to empower your allies and ward yourself as you form your own Coven.
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| The Elder Sphinx || 3 || You gain power of time and divination magic to ward your allies and alter the spells around you
| The Elder Sphinx || 3 || You gain power of time and divination magic to ward your allies and alter the spells around you.
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| The Fathomless || 3 || You command the seas and tentacles of the deep to grasp your foes and gain power over the waters
| The Fathomless || 3 || You command the seas and tentacles of the deep to grasp your foes and gain power over the waters.
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| The Fiend || 1 || You use the power of fire and destruction to eliminate your foes as you become tenacious against their attacks
| The Fiend || 1 || You use the power of fire and destruction to eliminate your foes as you become tenacious against their attacks.
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| The Genie || 3 || You take on the power of a type of genie, gaining a vessel that you use as a catalyst for your elemental power
| The Genie || 3 || You take on the power of a type of genie, gaining a vessel that you use as a catalyst for your elemental power.
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| The Great Old One || 2 || You gain the power of the incomprehensible beyond to gain power over the minds of yourself and your foes
| The Great Old One || 2 || You gain the power of the incomprehensible beyond to gain power over the minds of yourself and your foes.
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| The Great Wyrm || 2 || You take the elemental power of dragons and their command of the skies to destroy your foes
| The Great Wyrm || 2 || You take the elemental power of dragons and their command of the skies to destroy your foes.
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| The Hexblade || 2 || You improve you blades with dark magic and select foes to mark for the grave, gaining intense power against those foes
| The Hexblade || 2 || You improve you blades with dark magic and select foes to mark for the grave, gaining intense power against those foes.
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| The Primeval Growth || 3 || You embody the power of the old forces of nature as you take on the abilities of nature and lash your foes with vines
| The Primeval Growth || 3 || You embody the power of the old forces of nature as you take on the abilities of nature and lash your foes with vines.
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| The Titan || 2 || You become massive and resilient against your foes attacks as you embody the power of giants and elementals
| The Titan || 2 || You become massive and resilient against your foes attacks as you embody the power of giants and elementals.
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| The Unblinking || 3 || You gain the ever-watchfulness of Beholders and heighten the power of your spells cast through an unblinking eye on your forehead
| The Unblinking || 3 || You gain the ever-watchfulness of Beholders and heighten the power of your spells cast through an unblinking eye on your forehead.
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| The Undead || 3 || You embody the grave as you take on a horrifying visage and become resistant to effects harmful to mortals
| The Undead || 3 || You embody the grave as you take on a horrifying visage and become resistant to effects harmful to mortals.
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| The Wild Hunt || 2 || You command the will of the hunt itself to mark your prey for death and harry them with magic and weapons
| The Wild Hunt || 2 || You command the will of the hunt itself to mark your prey for death and harry them with magic and weapons.
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