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! Otherworldly Pact !! Complexity (1-5) !! Description | ! Otherworldly Pact !! Complexity (1-5) !! Description | ||
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| The Archfey || 1 || You | | The Archfey || 1 || You use fey magic to Charm and Frighten creatures, manipulating your foes’ emotions to shape them to your will. | ||
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| The Banshee || 2 || You embody the deathly qualities of | | The Banshee || 2 || You embody the deathly qualities of your patron, harrying foes with your mournful wail while becoming incorporeal as a banshee. | ||
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| The Celestial || 2 || You embody divine powers to heal your allies and blind your foes | | The Celestial || 2 || You embody divine powers to heal your allies and blind your foes. | ||
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| The Coven || 4 || You use strange magic to empower your allies and ward yourself as you form your own Coven | | The Coven || 4 || You use strange magic to empower your allies and ward yourself as you form your own Coven. | ||
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| The Elder Sphinx || 3 || You gain power of time and divination magic to ward your allies and alter the spells around you | | The Elder Sphinx || 3 || You gain power of time and divination magic to ward your allies and alter the spells around you. | ||
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| The Fathomless || 3 || You command the seas and tentacles of the deep to grasp your foes and gain power over the waters | | The Fathomless || 3 || You command the seas and tentacles of the deep to grasp your foes and gain power over the waters. | ||
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| The Fiend || 1 || You use the power of fire and destruction to eliminate your foes as you become tenacious against their attacks | | The Fiend || 1 || You use the power of fire and destruction to eliminate your foes as you become tenacious against their attacks. | ||
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| The Genie || 3 || You take on the power of a type of genie, gaining a vessel that you use as a catalyst for your elemental power | | The Genie || 3 || You take on the power of a type of genie, gaining a vessel that you use as a catalyst for your elemental power. | ||
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| The Great Old One || 2 || You gain the power of the incomprehensible beyond to gain power over the minds of yourself and your foes | | The Great Old One || 2 || You gain the power of the incomprehensible beyond to gain power over the minds of yourself and your foes. | ||
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| The Great Wyrm || 2 || You take the elemental power of dragons and their command of the skies to destroy your foes | | The Great Wyrm || 2 || You take the elemental power of dragons and their command of the skies to destroy your foes. | ||
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| The Hexblade || 2 || You improve you blades with dark magic and select foes to mark for the grave, gaining intense power against those foes | | The Hexblade || 2 || You improve you blades with dark magic and select foes to mark for the grave, gaining intense power against those foes. | ||
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| The Primeval Growth || 3 || You embody the power of the old forces of nature as you take on the abilities of nature and lash your foes with vines | | The Primeval Growth || 3 || You embody the power of the old forces of nature as you take on the abilities of nature and lash your foes with vines. | ||
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| The Titan || 2 || You become massive and resilient against your foes attacks as you embody the power of giants and elementals | | The Titan || 2 || You become massive and resilient against your foes attacks as you embody the power of giants and elementals. | ||
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| The Unblinking || 3 || You gain the ever-watchfulness of Beholders and heighten the power of your spells cast through an unblinking eye on your forehead | | The Unblinking || 3 || You gain the ever-watchfulness of Beholders and heighten the power of your spells cast through an unblinking eye on your forehead. | ||
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| The Undead || 3 || You embody the grave as you take on a horrifying visage and become resistant to effects harmful to mortals | | The Undead || 3 || You embody the grave as you take on a horrifying visage and become resistant to effects harmful to mortals. | ||
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| The Wild Hunt || 2 || You command the will of the hunt itself to mark your prey for death and harry them with magic and weapons | | The Wild Hunt || 2 || You command the will of the hunt itself to mark your prey for death and harry them with magic and weapons. | ||
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