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== Oath of Vengeance == | == Oath of Vengeance == | ||
The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the Three, when a thieves’ guild grows too violent and powerful, when a rogue drake rampages through the countryside — at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins — sometimes called avengers or dark knights — their own purity is not as important as delivering justice. | The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the Three, when a thieves’ guild grows too violent and powerful, when a rogue drake rampages through the countryside — at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins — sometimes called avengers or dark knights — their own purity is not as important as delivering justice. Paladins of Vengeance follow these tenets: | ||
*'''Fight the Greater Evil.''' Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil. | |||
*'''No Mercy for the Wicked.''' Ordinary foes might win my mercy, but my sworn enemies do not. | |||
*'''By Any Means Necessary.''' My qualms can’t get in the way of exterminating my foes. | |||
*'''Restitution.''' If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds. | |||
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'' | ==== Oath Spells ==== | ||
''3rd Level Oath of Vengeance Feature''<br> | |||
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Oath Spells | |+ Oath Spells | ||
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'' | ==== Channel Divinity ==== | ||
''3rd Level Oath of AHH Channel Divinity Options''<br> | |||
You gain the following two Channel Divinity Options: | |||
*'''Abjure Enemy.''' As an Action, you present your Holy Symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60ft of you that you can see. That creature must make a Wisdom Saving Throw, unless it is Immune to being Frightened. Highlings and Undead have Disadvantage on this Saving Throw. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed. On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage. | |||
*'''Vow of Enmity.''' As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious. | |||
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