Paladin: Difference between revisions

170 bytes added ,  00:51, 28 November 2022
Line 380: Line 380:


== Oath of Crowns ==
== Oath of Crowns ==
The Oath of Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
The Oath of Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks. Paladins of the Crown follow these tenets:
:'''Law.''' The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.
*'''Law.''' The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.
:'''Loyalty.''' Your word is your bond. Without loyalty, oaths and laws are meaningless.
*'''Loyalty.''' Your word is your bond. Without loyalty, oaths and laws are meaningless.
:'''Courage.''' You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don’t act, then who will?
*'''Courage.''' You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don’t act, then who will?
:'''Responsibility.''' You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.
*'''Responsibility.''' You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.
<br><br>
<br><br>


'''Oath Spells.''' You gain oath spells at the paladin levels listed in the Oath of the Crown table. These spells are always known and do not count against the amount of spells you prepare.
==== Oath Spells ====
''3rd Level Oath of Crowns Feature''<br>
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
{| class="wikitable"
|+ Oath Spells
|+ Oath Spells
Line 405: Line 407:
<br><br>
<br><br>


'''Channel Divinity.''' When you take this oath at 3rd level, you gain the following Channel Divinity options.
==== Channel Divinity ====
:'''Champion Challenge.''' As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can’t willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.
''3rd Level Oath of Crowns Channel Divinity Options''<br>
:'''Turn the Tide.''' As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.
You gain the following two Channel Divinity Options:
*'''Champion Challenge.''' As a Bonus Action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature can’t willingly move more than 30ft away from you. This effect ends on the creature if you are Incapacitated or die or if the creature is more than 30ft away from you.
*'''Turn the Tide.''' As a Bonus Action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30ft of you regains Hit Points equal to 1d6 + your Charisma Modifier if it has no more than half of its Hit Points.
<br><br>
<br><br>


'''Aura of Allegiance.''' Starting at 7th level, you can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way.<br>
==== Aura of Allegiance ====
At 18th level, the range of this aura increases to 30 feet.
''7th Level Oath of Crowns Feature''<br>
You can shield others from harm at the cost of your own health. When a creature within 10ft of you takes Damage, you can use your Reaction to magically take that Damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the Damage, and this Damage can’t be reduced in any way.<br>
<br><br>
<br><br>


'''Unyielding Spirit.''' Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.
==== Unyielding Spirit ====
''15th Level Oath of Crowns Feature''<br>
You have Advantage on Saving Throws to avoid becoming Paralyzed or Stunned.
<br><br>
<br><br>


'''Exalted Champion.''' At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:
==== Exalted Champion ====
*You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
''20th Level Oath of Crowns Feature''<br>
*Your allies have advantage on death saving throws while within 30 feet of you.
Your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:
*You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.
*You have Resistance to Bludgeoning, Piercing, and Slashing damage from non-magical Attacks.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
*Creatures of your choice have Advantage on Death Saving Throws while within 30ft of you.
*You have Advantage on Wisdom Saving Throws, as do creatures of your choice within 30ft of you.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
<br><br><br>
<br><br><br>