Paladin: Difference between revisions

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'''Oath Spells.''' You gain oath spells at the paladin levels listed in the Oath of the Conquest table. These spells are always known and do not count against the amount of spells you prepare.
==== Oath Spells ====
''3rd Level Oath of Conquest Feature''<br>
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
{| class="wikitable"
|+ Oath Spells
|+ Oath Spells
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! Paladin Level !! Spells
! Paladin Level !! Spells
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| 3rd || Armor of Agathys, Command
| 3rd || Armor of Ice, Command
|-
|-
| 5th || Hold Person, Spiritual Weapon
| 5th || Hold Person, Spiritual Weapon
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'''Channel Divinity.''' When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.<br>
==== Channel Divinity ====
'''Conquering Presence.''' You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.<br>
''3rd Level Oath of Conquest Channel Divinity Options''<br>
'''Guided Strike.''' You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
You gain the following two Channel Divinity Options:
*'''Conquering Presence.''' You can use your Channel Divinity to exude a terrifying presence. As an Action, you force each creature of your choice that you can see within 30ft of you to make a Wisdom Saving Throw. On a failed Save, a creature becomes Frightened of you for 1 minute. The Frightened creature can repeat this Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save.<br>
*'''Guided Strike.''' You can use your Channel Divinity to strike with supernatural accuracy. When you miss on an Attack Roll, you can use your Channel Divinity to gain a +10 bonus to the roll.
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'''Aura of Conquest.''' Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.
==== Aura of Conquest ====
At 18th level, the range of this aura increases to 30 feet.
''7th Level Oath of Conquest Feature''<br>
You constantly emanate a menacing Aura while you’re not incapacitated. The aura extends 10ft from you in every direction, but not through Total Cover. If a creature is Frightened of you, its Speed is reduced to 0 while in the Aura, and that creature takes Psychic Damage equal to half your Paladin Level if it starts its turn there.
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'''Scornful Rebuke.''' Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
==== Scornful Rebuke ====
''15th Level Oath of Conquest Feature''<br>
Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an Attack, that creature takes Psychic Damage equal to your Charisma Modifier if you’re not Incapacitated.
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'''Invincible Conqueror.''' At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:
==== Invincible Conqueror ====
*You have resistance to all damage.
''20th Level Oath of Conquest Feature''<br>
*When you take the Attack action on your turn, you can make one additional attack as part of that action.
You gain the ability to harness extraordinary martial prowess. As an Action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:
*Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
*You have Resistance to all Damage.
*Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
*When you take the Attack Action on your turn, you can make one additional Attack as part of that Action.
*Your Crit Range with Melee Weapon increases by 1.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
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