Druid: Difference between revisions
(Created page with "Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere. {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Druidic, Spellcasting || 0 |- | 2nd || +2 || Wild Shape, Wild Companion, Druidic Circle || 300 |- | 3rd || +2 || - || 1,000 |- | 4th || +2 || Abili...") |
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Revision as of 11:29, 25 July 2022
Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere.
Level | Proficiency Bonus | Features | Experience Points |
---|---|---|---|
1st | +2 | Druidic, Spellcasting | 0 |
2nd | +2 | Wild Shape, Wild Companion, Druidic Circle | 300 |
3rd | +2 | - | 1,000 |
4th | +2 | Ability Score Improvement | 3,000 |
5th | +3 | - | 6,000 |
6th | +3 | Druidic Circle Feature | 10,000 |
7th | +3 | - | 20,000 |
8th | +3 | Ability Score Improvement, Strengthened Wild Shape | 40,000 |
9th | +4 | - | 60,000 |
10th | +4 | Druidic Circle Feature | 80,000 |
11th | +4 | - | 100,000 |
12th | +4 | Ability Score Improvement | 120,000 |
13th | +5 | - | 140,000 |
14th | +5 | Druidic Circle Feature | 160,000 |
15th | +5 | - | 180,000 |
16th | +5 | Ability Score Improvement | 200,000 |
17th | +6 | - | 225,000 |
18th | +6 | Beast Spells, Timeless Body | 250,000 |
19th | +6 | Ability Score Improvement | 300,000 |
20th | +6 | Archdruid | 350,000 |
Class Information.
- Hit Dice. 1d8 per druid level
- 1st Level Hitpoints. 8 + your Constitution modifier
- Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per druid level after 1st
- Armor Proficiencies. Light Armor, Medium Armor, and Shields
- Weapon Proficiencies. Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
- Tool Proficiencies. One set of Artisan’s Tools
- Saving Throw Proficiencies. Intelligence and Wisdom
- Skill Proficiencies. Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
- Equipment. A wooden Shield or any Simple Weapon, any Simple Weapon, Leather Armor, an Explorer’s Pack, and a Druidic Focus
- Spellcasting. You gain the ability to cast spells at 1st level
- Spellcasting Ability. Wisdom
- Spell Save DC. 8 + Your Proficiency Bonus + Your Wisdom Modifier
- Spell Attack Bonus. Proficiency Bonus + Your Wisdom Modifier
- Ritual Casting. You can cast any prepared spell as a ritual if it has the ritual tag.
- Spellcasting Focus. A Druidic Focus
- Spell Learning Method. Whenever you finish a long rest, you prepare a number of spells equal to your druid level + your Wisdom modifier from the druid spell list. You can cast these spells using your spell slots until the end of your next long rest.
Level | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|
1st | 2 | 2 | - | - | - | - | - | - | - | - |
2nd | 2 | 3 | - | - | - | - | - | - | - | - |
3rd | 2 | 4 | 2 | - | - | - | - | - | - | - |
4th | 3 | 4 | 3 | - | - | - | - | - | - | - |
5th | 3 | 4 | 3 | 2 | - | - | - | - | - | - |
6th | 3 | 4 | 3 | 3 | - | - | - | - | - | - |
7th | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8th | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9th | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10th | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15th | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | - |
17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
18th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |