(Created page with "Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere. {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Druidic, Spellcasting || 0 |- | 2nd || +2 || Wild Shape, Wild Companion, Druidic Circle || 300 |- | 3rd || +2 || - || 1,000 |- | 4th || +2 || Abili...")
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Revision as of 11:29, 25 July 2022

Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere.

Class Table
Level Proficiency Bonus Features Experience Points
1st +2 Druidic, Spellcasting 0
2nd +2 Wild Shape, Wild Companion, Druidic Circle 300
3rd +2 - 1,000
4th +2 Ability Score Improvement 3,000
5th +3 - 6,000
6th +3 Druidic Circle Feature 10,000
7th +3 - 20,000
8th +3 Ability Score Improvement, Strengthened Wild Shape 40,000
9th +4 - 60,000
10th +4 Druidic Circle Feature 80,000
11th +4 - 100,000
12th +4 Ability Score Improvement 120,000
13th +5 - 140,000
14th +5 Druidic Circle Feature 160,000
15th +5 - 180,000
16th +5 Ability Score Improvement 200,000
17th +6 - 225,000
18th +6 Beast Spells, Timeless Body 250,000
19th +6 Ability Score Improvement 300,000
20th +6 Archdruid 350,000

Class Information.

Hit Dice. 1d8 per druid level
1st Level Hitpoints. 8 + your Constitution modifier
Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per druid level after 1st
Armor Proficiencies. Light Armor, Medium Armor, and Shields
Weapon Proficiencies. Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tool Proficiencies. One set of Artisan’s Tools
Saving Throw Proficiencies. Intelligence and Wisdom
Skill Proficiencies. Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment. A wooden Shield or any Simple Weapon, any Simple Weapon, Leather Armor, an Explorer’s Pack, and a Druidic Focus
Spellcasting. You gain the ability to cast spells at 1st level
Spellcasting Ability. Wisdom
Spell Save DC. 8 + Your Proficiency Bonus + Your Wisdom Modifier
Spell Attack Bonus. Proficiency Bonus + Your Wisdom Modifier
Ritual Casting. You can cast any prepared spell as a ritual if it has the ritual tag.
Spellcasting Focus. A Druidic Focus
Spell Learning Method. Whenever you finish a long rest, you prepare a number of spells equal to your druid level + your Wisdom modifier from the druid spell list. You can cast these spells using your spell slots until the end of your next long rest.
Spells known and spell slots per level
Level Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2 2 - - - - - - - -
2nd 2 3 - - - - - - - -
3rd 2 4 2 - - - - - - -
4th 3 4 3 - - - - - - -
5th 3 4 3 2 - - - - - -
6th 3 4 3 3 - - - - - -
7th 3 4 3 3 1 - - - - -
8th 3 4 3 3 2 - - - - -
9th 3 4 3 3 3 1 - - - -
10th 4 4 3 3 3 2 - - - -
11th 4 4 3 3 3 2 1 - - -
12th 4 4 3 3 3 2 1 - - -
13th 4 4 3 3 3 2 1 1 - -
14th 4 4 3 3 3 2 1 1 - -
15th 4 4 3 3 3 2 1 1 1 -
16th 4 3 3 3 2 1 1 1 1 -
17th 4 3 3 3 2 1 1 1 1 1
18th 4 3 3 3 2 1 1 1 1 1
19th 4 3 3 3 2 1 1 1 1 1
20th 4 3 3 3 2 1 1 1 1 1