Wizard: Difference between revisions

237 bytes added ,  02:30, 25 November 2022
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''2nd Level School of Bladesinging feature''<br>
''2nd Level School of Bladesinging feature''<br>
You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance skill if you don’t already have it.
You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance skill if you don’t already have it.
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==== Bladesong ====
==== Bladesong ====
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*You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
*You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
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==== Extra Attack ====
==== Extra Attack ====
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==== Conjuration Savant ====
==== Conjuration Savant ====
''2nd Level School of Conjuration feature''<br>
''2nd Level School of Conjuration feature''<br>
The gold and time you must spend to copy a conjuration spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Conjuration Spells into your spellbook.
The GP and time you must spend to copy an Conjuration Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Conjuration Spells into your Spellbook.
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==== Divination Savant ====
==== Divination Savant ====
''2nd Level School of Divination feature''<br>
''2nd Level School of Divination feature''<br>
The gold and time you must spend to copy a divination spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Divination Spells into your spellbook.
The GP and time you must spend to copy an Divination Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Diviation Spells into your Spellbook.
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==== Enchantment Savant ====
==== Enchantment Savant ====
''2nd Level School of Enchantment feature''<br>
''2nd Level School of Enchantment feature''<br>
The gold and time you must spend to copy an enchantment spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Enchantment Spells into your spellbook.
The GP and time you must spend to copy an Enchantment Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Enchantment Spells into your Spellbook.
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==== Evocation Savant ====
==== Evocation Savant ====
''2nd Level School of Evocation feature''<br>
''2nd Level School of Evocation feature''<br>
The gold and time you must spend to copy an evocation spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Evocation Spells into your spellbook.
The GP and time you must spend to copy an Evocation Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Evocation Spells into your Spellbook.
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==== Illusion Savant ====
==== Illusion Savant ====
''2nd Level School of Illusion feature''<br>
''2nd Level School of Illusion feature''<br>
The gold and time you must spend to copy an illusion spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Illusion Spells into your spellbook.
The GP and time you must spend to copy an Illusion Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Illusion Spells into your Spellbook.
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==== Necromancy Savant ====
==== Necromancy Savant ====
''2nd Level School of Necromancy feature''<br>
''2nd Level School of Necromancy feature''<br>
The gold and time you must spend to copy a necromancy spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Necromancy Spells into your spellbook.
The GP and time you must spend to copy a Necromancy Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Necromancy Spells into your Spellbook.
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==== Ritual Savant ====
==== Ritual Savant ====
''2nd Level School of Rituals feature''<br>
''2nd Level School of Rituals feature''<br>
The gold and time you must spend to copy a ritual spell into your spellbook is halved.
The GP and time you must spend to copy a Ritual Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Ritual Spells into your Spellbook.
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''6th Level School of Rituals feature''<br>
''6th Level School of Rituals feature''<br>
You can improvise the ritual process for spells with which are normally not rituals. When you finish a long rest, you can choose a number of spell equal to your Intelligence Modifier and treat them as rituals until your next long rest. When you cast a non-ritual spell as a ritual, you cannot cast the spell at a higher level.
You can improvise the ritual process for spells with which are normally not rituals. When you finish a long rest, you can choose a number of spell equal to your Intelligence Modifier and treat them as rituals until your next long rest. When you cast a non-ritual spell as a ritual, you cannot cast the spell at a higher level.
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==== Formulaic Breakthrough ====
==== Formulaic Breakthrough ====
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Your deep knowledge of ritual magic allows you to ritualize even non-ritual spells. You can cast any 1st-level spell in your spellbook as a ritual so long as it deals no damage and does not require a saving throw.<br>
Your deep knowledge of ritual magic allows you to ritualize even non-ritual spells. You can cast any 1st-level spell in your spellbook as a ritual so long as it deals no damage and does not require a saving throw.<br>
As you gain levels in this class you learn to ritualize higher level spells that don't deal damage or require a saving throw; 2nd-level spells at 14th level, and 3rd-level spells at 18th level.
As you gain levels in this class you learn to ritualize higher level spells that don't deal damage or require a saving throw; 2nd-level spells at 14th level, and 3rd-level spells at 18th level.
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==== Master Ritualist ====
==== Master Ritualist ====
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==== Transmutation Savant ====
==== Transmutation Savant ====
''2nd Level School of Transmutation feature''<br>
''2nd Level School of Transmutation feature''<br>
The gold and time you must spend to copy a transmutation spell into your spellbook is halved. Additionally, you have advantage on Intelligence (Arcana) checks to copy non-Wizard Transmutation Spells into your spellbook.
The GP and time you must spend to copy an Transmutation Spell into your Spellbook is halved.<br> Additionally, you have Advantage on the Intelligence (Arcana) Checks you make to copy non-Wizard Transmutation Spells into your Spellbook.
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