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== School of Onomancy == | == School of Onomancy == | ||
Practitioners of magic well know the power of names, but | Practitioners of magic well know the power of names, not used or given names, but True Names. Wizards who follow the tradition of Onomancy use their magic to manipulate the words that encompass existence. Onomancers expand their study into language itself, searching for threads of magical significance that weave through names. Something that is named stands out in the multiverse, distinct from the tapestry of creation all around it.<br> | ||
That distinction creates power that onomancers seek to tap. By speaking a target’s true name, the wizard’s spells slip between the cracks of the target’s defenses, conforming to its essential nature through the power of its name. To protect themselves, wizards who follow this tradition often hide their | That distinction creates power that onomancers seek to tap. By speaking a target’s true name, the wizard’s spells slip between the cracks of the target’s defenses, conforming to its essential nature through the power of its name. To protect themselves, wizards who follow this tradition often hide their True Names, typically by adopting monikers and pseudonyms. | ||
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==== Fateful Naming ==== | ==== Fateful Naming ==== | ||
''2nd Level School of Onomancy feature''<br> | ''2nd Level School of Onomancy feature''<br> | ||
You can bend magic to hinder creatures through the power of their True Names. When you cast a Spell and speak the True Name of a creature that is the target of Spell, if that creature is within Range of the Spell, you can target the creature with the Spell even if you can’t see the creature or it has Total Cover against the Spell. Additionally, when you target a creature in this way, you can change the Damage Type of the Spell to either Force or Psychic Damage. | You can bend magic to hinder creatures through the power of their True Names. When you cast a Spell and speak the True Name of a creature that is the target of Spell, if that creature is within Range of the Spell, you can target the creature with the Spell even if you can’t see the creature or it has Total Cover against the Spell. Additionally, when you target a creature in this way, you can change the Damage Type of the Spell to either Force or Psychic Damage for that creature. | ||
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==== Destructive Naming ==== | ==== Destructive Naming ==== | ||
''6th Level School of Onomancy feature''<br> | ''6th Level School of Onomancy feature''<br> | ||
When you cast a Spell and speak the True Name of a creature that is the target of Spell, | When you cast a Spell and speak the True Name of a creature that is the target of Spell, if that creature failed a Saving Throw imposed by the Spell, you can choose to either knock that creature Prone, or move that creature up to its movement. | ||
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==== Forceful Naming ==== | ==== Forceful Naming ==== | ||
''10th Level School of Onomancy feature''<br> | ''10th Level School of Onomancy feature''<br> | ||
When you cast a Spell and speak the True Name of a creature that is the target of Spell, you gain 3d8 Temporary Hit Points and any Saving Throw imposed by that Spell on that creature are made at Disadvantage. | |||
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==== Final Naming ==== | |||
''14th Level School of Onomancy feature''<br> | |||
As an Action you can expend a Spell Slot and speak the True Name of a creature that can hear you. That creature must make a Charisma Saving Throw against your Spell Save DC, on a failed Save, harmless ripples begin in that creature that last for 7 days. During this time, as an Action you can speak the True Name of that creature again while it can hear you to end this effect. When you do this, you roll 3d12 for every Spell Level of the expended Spell Slot. If the total rolled is greater than the creature's Current Hit Points, it dies. | |||
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== School of Rituals == | == School of Rituals == |