Conditions: Difference between revisions

158 bytes added ,  14:33, 24 November 2022
 
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=== Burning ===
=== Burning ===
A Burning creature has disadvantage on ability checks and Concentration Saving Throws. At the start of each of its turns, a Burning creature takes 1d4 damage (usually fire), then makes the creature makes a Dexterity Saving Throw with a DC of 10 + the damage taken this turn from the condition.<br>
A Burning creature has disadvantage on Concentration Saving Throws. Burning comes in stacks, and for each stack of Burning a creature has at the start of its turn, it takes 1d4 damage of a type listed by the effect which caused the Burning, (usually fire). After this, the Burning creature loses one stack of Burning.<br>
On a success, the condition ends, or if a creature uses an action to pat out flames, scrape of acid, or if some other effects counteract the Burning, the condition also ends.  
As a Bonus Action, the Burning creature, or another creature within 5ft of it, can make a DC13 Dexterity (Slight of Hand) check to remove one stack of Burning from the creature. This is representative of patting out flames, scraping off acid, or shaking the creature out of a horrifying vision.<br>
Certain effects that cause Burning might list specific ways a creature can or cannot end the effect, however additional ways to stop the burning can be attempted, such as dousing the creature in water, each of them with varying degrees of success depending on the DM.


=== Charmed ===
=== Charmed ===
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An effect that removes exhaustion reduces its level as specified in the effect's description.<br>
An effect that removes exhaustion reduces its level as specified in the effect's description.<br>
A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.<br>
A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.<br>
At the end of a long rest, provided that the creature has also ingested some food and drink, a creature that has levels of Exhaustion removes one of its exhaustion levels and then makes a Constitution Saving Throw with a DC of 10 + the number of levels of Exhaustion they have. If a creature fails this saving throw, it gains a Permanent Death Saving Throw Failure.
At the end of a long rest, provided that the creature has also ingested some food and drink.


=== Frightened ===
=== Frightened ===
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=== Stunned ===
=== Stunned ===
A stunned creature is incapacitated (An incapacitated creature can't take actions or reactions), can't move, and can speak only falteringly.<br>
A stunned creature is incapacitated (An incapacitated creature can't take actions, bonus actions, or reactions), can't move, and can speak only falteringly.<br>
The creature automatically fails Strength and Dexterity saving throws.<br>
The creature automatically fails Strength and Dexterity saving throws.<br>
Attack rolls against the creature have advantage.
Attack rolls against the creature have advantage.