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(Created page with "=== Blinded === A blinded creature can't see and automatically fails any ability check that requires sight.<br> Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. === Burning === A Burning creature has disadvantage on ability checks and Concentration Saving Throws. At the start of each of its turns, a Burning creature takes 1d4 damage (usually fire), then makes the creature makes a Dexterity Saving Throw with a DC of 10...") |
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=== Burning === | === Burning === | ||
A Burning creature has disadvantage on | A Burning creature has disadvantage on Concentration Saving Throws. Burning comes in stacks, and for each stack of Burning a creature has at the start of its turn, it takes 1d4 damage of a type listed by the effect which caused the Burning, (usually fire). After this, the Burning creature loses one stack of Burning.<br> | ||
As a Bonus Action, the Burning creature, or another creature within 5ft of it, can make a DC13 Dexterity (Slight of Hand) check to remove one stack of Burning from the creature. This is representative of patting out flames, scraping off acid, or shaking the creature out of a horrifying vision.<br> | |||
Certain effects that cause Burning might list specific ways a creature can or cannot end the effect, however additional ways to stop the burning can be attempted, such as dousing the creature in water, each of them with varying degrees of success depending on the DM. | |||
=== Charmed === | === Charmed === | ||
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An effect that removes exhaustion reduces its level as specified in the effect's description.<br> | An effect that removes exhaustion reduces its level as specified in the effect's description.<br> | ||
A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.<br> | A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.<br> | ||
At the end of a long rest, provided that the creature has also ingested some food and drink | At the end of a long rest, provided that the creature has also ingested some food and drink. | ||
=== Frightened === | === Frightened === | ||
A | A Frightened creature cannot willingly move close to the source of its fear<br> | ||
The creature has disadvantage on saving throws imposed by the source of its fear, and the source of its fear has advantage on attacks against it.<br> | |||
The creature also has disadvantage on Ability Checks while it can see or hear the source of its fear. | |||
=== Grappled === | === Grappled === | ||
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=== Stunned === | === Stunned === | ||
A stunned creature is incapacitated (An incapacitated creature can't take actions or reactions), can't move, and can speak only falteringly.<br> | A stunned creature is incapacitated (An incapacitated creature can't take actions, bonus actions, or reactions), can't move, and can speak only falteringly.<br> | ||
The creature automatically fails Strength and Dexterity saving throws.<br> | The creature automatically fails Strength and Dexterity saving throws.<br> | ||
Attack rolls against the creature have advantage. | Attack rolls against the creature have advantage. | ||