Bard: Difference between revisions

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Bards of the College of Tragedy seek to empower the hearts of others by memorializing that which has been lost. Those who follow this tradition are intimately familiar with the immense hardships of a fickle world, but they have also witnessed the strength and beauty that blooms in the wake of loss.<br>
Bards of the College of Tragedy seek to empower the hearts of others by memorializing that which has been lost. Those who follow this tradition are intimately familiar with the immense hardships of a fickle world, but they have also witnessed the strength and beauty that blooms in the wake of loss.<br>
These bards are often travelers, looking to experience life to its fullest, with all the highs and lows that journey entails. Members of the College of Tragedy are rarely gregarious performers living for the spotlight. They are more likely to be quiet observers composing heartrending ballads or contemplative poems and saving them for when they will have the greatest impact.
These bards are often travelers, looking to experience life to its fullest, with all the highs and lows that journey entails. Members of the College of Tragedy are rarely gregarious performers living for the spotlight. They are more likely to be quiet observers composing heartrending ballads or contemplative poems and saving them for when they will have the greatest impact.
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==== Tragic Flaw ====
==== Tragic Flaw ====
When you join the College of Tragedy at 3rd level, you become adept at identifying the driving motivations of others. If you spend at least one day observing a target creature with whom you share a language you learn your choice of the creature’s Ideal, Bond, or Flaw. When you make a Charisma (Deception), Charisma (Intimidation), or Charisma (Persuasion) check against the target you can utilize the Ideal, Bond, or Flaw learned this way to improve your chances of success.<br>
''3rd Level College of Tragedy Feature''<br>
For example, you might suggest to a creature whose Flaw is their greed that supplying your party with weapons will lead to a cut of any treasure you acquire, or a creature whose Ideal is the importance of community might be convinced that their town would enjoy boosted morale if your party are supplied with the means to kill the local monster. Any time you do this you can expend one of your uses of Bardic Inspiration, rolling the Bardic Inspiration die and adding the number rolled to the ability check. You can wait until after you roll to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.
You become adept at identifying the driving motivations of others. If you spend at least one day observing a target creature with whom you share a Language, you learn the creatures' Ideal, Bond, and Flaw. When you make a Charisma (Deception), Charisma or Strength (Intimidation), or Charisma (Persuasion) check against the target you can utilize the information learned this way to improve your chances of success.<br>
For example, you might suggest to a creature whose Flaw is their greed that supplying your party with weapons will lead to a cut of any treasure you acquire, or a creature whose Ideal is the importance of community might be convinced that their town would enjoy boosted morale if your party are supplied with the means to kill the local monster. Any time you fail an Ability Check made in this way, you can expend a use of your Bardic Inspiration, adding a roll of your Bardic Inspiration Die to the Ability Check.
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==== Purge Emotion ====
==== 3rd level ribbon ====
Also at 3rd level, you learn to guide grief into a powerful rallying force. If an ally you can see within 60 feet of you is reduced to 0 hit points, you can expend one of your uses of Bardic Inspiration as a reaction and inspire an additional creature when you use your Bardic Inspiration. All other restrictions of the Bardic Inspiration feature still apply.
''3rd Level College of Tragedy Feature''<br>
OTHER FEATURE
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==== Reversal of Fortune ====
==== Reversal of Fortune ====
At 6th level, you gain the ability to magically influence the course of a creature’s fate. You can use your bonus action to expend one of your uses of Bardic Inspiration to choose one creature within 30 feet of you who can hear you and give it vulnerability to a damage type of your choice until the start of your next turn. If the creature is resistant to the chosen damage type, it instead loses its resistance.<br>
''6th Level College of Tragedy Feature''<br>
When you use this feature on a creature which you have observed per Tragic Flaw, then if the creature has Resistance to the chosen damage type, it becomes vulnerability.
You gain the ability to magically influence the course of a creature’s fate. You can use a Bonus Action and expend a use of your Bardic Inspiration to choose one creature that can hear you and is within 30ft of you. Choose one Damage Type, the target gains either Vulnerability or Resistance to the chosen Damage Type (your choice). If the creature has Resistance to the Damage Type and you give it Vulnerability, the Resistance is instead removed. If the creature has Vulnerability to the Damage Type and you give it Resistance, the Vulnerability is instead removed.<br>
When you use this feature on a creature which you have observed with your Tragic Flaw feature, then if the creature has Resistance to the Damage Type and you give it Vulnerability, the Resistance is turned into Vulnerability. If the creature has Vulnerability to the Damage Type and you give it Resistance, the Vulnerability is turned into Resistance.
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==== Satisfying Climax ====
==== Satisfying Climax ====
At 14th level, you can learn the flaws of a creature quickly to determine the end of their story. You can use an Action to learn information about a creature within 30ft of you as per Tragic Flaw. Once you do so, you can't do so again until you finish a long rest.<br>
''14th Level College of Tragedy Feature''<br>
You can use an Action to cause a creature which you know information about per Tragic Flaw to force them to make a Charisma Saving Throw, the target can choose to fail this Save. On a failed Save, choose one of the following.
You can learn the flaws of a creature quickly to determine the end of their story. You can use an Action to learn information about a creature within 30ft of you as per Tragic Flaw. Once you do so, you can't do so again until you finish a Long Rest.<br>
You can use an Action to cause a creature which you know information about per Tragic Flaw to force them to make a Charisma Saving Throw, the target can choose to fail this Save. On a failed Save, choose one of the following fates to choose for the target:
*The target recalls all of the pain it has suffered in its life and becomes Burning 6 (Psychic) that can only decay over time. While Burning from this feature, the target is Slowed.
*The target recalls all of the pain it has suffered in its life and becomes Burning 6 (Psychic) that can only decay over time. While Burning from this feature, the target is Slowed.
*The target is purged from its previous tragedy and loss and recovers from up to three conditions of your choice.
*The target is purged from its previous tragedy and loss and recovers from up to three Conditions of your choice.
*Binding shackles of fate chain the target, causing it to become Stunned and Restrained until the end of your next turn.
*Binding shackles of fate chain the target, causing it to become Stunned and Restrained until the end of your next turn.
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== College of Valor ==
== College of Valor ==