Sorcerer: Difference between revisions

89 bytes added ,  22:48, 21 November 2022
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==== Vibration Mastery ====
==== Vibration Mastery ====
''18th Level Resonant Soul Feature''<br>
''18th Level Resonant Soul Feature''<br>
You’ve managed to master the art of controlling the vibrations around you. As a Bonus Action you can expend 6 Sorcery Points to temporarily control all oscillations of the universe around you, gaining the following benefits:
You’ve managed to master the art of controlling the vibrations around you. As a Bonus Action you can temporarily control all oscillations of the universe around you, gaining the following benefits:
*You gain Truesight out to a Range of 120ft
*You gain Truesight out to a Range of 120ft
*You can Jump a number of feet equal to your 10 times your Charisma Modifier once per turn which does not provoke Opportunity Attacks
*You can Jump a number of feet equal to your 10 times your Charisma Modifier once per turn which does not provoke Opportunity Attacks
*Whenever you deal Thunder or Force Damage with a Sorcerer Spell of 1st Level or higher, each creature of your choice within 60ft of you takes Thunder or Force damage equal to your Sorcerer Level and must succeed on a Strength Saving Throw against your Spell Save DC or be knocked Prone.
*Whenever you deal Thunder or Force Damage with a Sorcerer Spell of 1st Level or higher, each creature of your choice within 60ft of you takes Thunder or Force damage equal to your Sorcerer Level and must succeed on a Strength Saving Throw against your Spell Save DC or be knocked Prone.
This state lasts for 1 minute or until you dismiss it early as a Bonus Action.
This state lasts for 1 minute or until you dismiss it early as a Bonus Action. You can use this Bonus Action once until you finish a Long Rest, unless you spend 5 Sorcery Points to use it again.
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