Sorcerer: Difference between revisions

27 bytes added ,  22:47, 21 November 2022
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*You gain Truesight out to a Range of 120ft
*You gain Truesight out to a Range of 120ft
*You can Jump a number of feet equal to your 10 times your Charisma Modifier once per turn which does not provoke Opportunity Attacks
*You can Jump a number of feet equal to your 10 times your Charisma Modifier once per turn which does not provoke Opportunity Attacks
*Whenever you deal Thunder or Force Damage with a Sorcerer Spell of 1st Level or higher, each creature of your choice within 60ft of you takes Thunder or Force damage equal to your Sorcerer Level and must succeed on a Strength Saving Throw or be knocked Prone.
*Whenever you deal Thunder or Force Damage with a Sorcerer Spell of 1st Level or higher, each creature of your choice within 60ft of you takes Thunder or Force damage equal to your Sorcerer Level and must succeed on a Strength Saving Throw against your Spell Save DC or be knocked Prone.
This state lasts for 1 minute or until you dismiss it early as a Bonus Action.
This state lasts for 1 minute or until you dismiss it early as a Bonus Action.
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