Fighter: Difference between revisions

No change in size ,  02:25, 21 November 2022
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You have mastered new ways to use your telekinetic abilities in the following ways:
You have mastered new ways to use your telekinetic abilities in the following ways:
*'''Psi-Powered Leap.''' As a Bonus Action, you can propel your body with your mind. You gain a Flying Speed equal to twice your Walking Speed until the end of the current turn. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, you can spend a Psionic Energy Die to use this Bonus Action if you have no uses remaining.
*'''Psi-Powered Leap.''' As a Bonus Action, you can propel your body with your mind. You gain a Flying Speed equal to twice your Walking Speed until the end of the current turn. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, you can spend a Psionic Energy Die to use this Bonus Action if you have no uses remaining.
:'''Telekinetic Thrust.''' When you deal Damage to a target with your Psionic Strike, you can force the target to make a Strength Saving Throw with a DC of 8 + your Intelligence Modifier + your Proficiency Bonus. On a failed Save, the target is knocked Prone and is pushed up to 10ft in any horizontal direction of your choice.
*'''Telekinetic Thrust.''' When you deal Damage to a target with your Psionic Strike, you can force the target to make a Strength Saving Throw with a DC of 8 + your Intelligence Modifier + your Proficiency Bonus. On a failed Save, the target is knocked Prone and is pushed up to 10ft in any horizontal direction of your choice.
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