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==== Manifest Echo ==== | ==== Manifest Echo ==== | ||
''3rd Level Echo Knight's League Feature''<br> | ''3rd Level Echo Knight's League Feature''<br> | ||
You can use a | You can use a Bonus Action to magically manifest an echo of yourself in an unoccupied space you can see within 15ft of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a Free Action, until you manifest another echo, or until you’re Incapacitated.<br> | ||
Your | Your Echo has an AC of 14 + your Proficiency Bonus, 1 Hit Point, and Immunity to all Conditions. If it is forced to make a Saving Throw, it uses your Saving Throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30ft in any direction as a Free Action. If your Echo is ever more than 30ft from you at the end of your turn, it is destroyed. You can use the Echo in the following ways: | ||
*As a Bonus Action, you can teleport, magically swapping places with your Echo by spending 15ft of movement. | |||
*You can make Attacks as if you were in the Echo's space. | |||
*When a creature that you can see within 5ft of your Echo moves at least 5ft away from it, you can use your Reaction to make an Opportunity Attack against that creature as if you were in the Echo’s space. | |||
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==== Unleash Incarnation ==== | ==== Unleash Incarnation ==== | ||
''3rd Level Echo Knight's League Feature''<br> | ''3rd Level Echo Knight's League Feature''<br> | ||
You can heighten your echo’s fury. Whenever you take the Attack | You can heighten your echo’s fury. Whenever you take the Attack Action, you can make one additional Weapon Attack from the Echo’s space.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Echo Avatar ==== | ==== Echo Avatar ==== | ||
''7th Level Echo Knight's League Feature''<br> | ''7th Level Echo Knight's League Feature''<br> | ||
You can temporarily transfer your consciousness to your | You can temporarily transfer your consciousness to your Echo. As an Action, you can see through your Echo’s eyes and hear through its ears. During this time, you are Deafened and Blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time as a Free Action. While your echo is being used in this way, it can be up to 1,000ft away from you without being destroyed. | ||
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==== Shadow Martyr ==== | ==== Shadow Martyr ==== | ||
''10th Level Echo Knight's League Feature''<br> | ''10th Level Echo Knight's League Feature''<br> | ||
You can make your | You can make your Echo throw itself in front of an Attack directed at another creature that you can see. Before the Attack Roll is made, you can use your Reaction to teleport the Echo to an unoccupied space within 5ft of the targeted creature. The Attack Roll that triggered the Reaction is instead made against your Echo.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest. | |||
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==== Reclaim Potential ==== | ==== Reclaim Potential ==== | ||
''15th Level Echo Knight's League Feature''<br> | ''15th Level Echo Knight's League Feature''<br> | ||
You’ve learned to absorb the fleeting magic of your | You’ve learned to absorb the fleeting magic of your Echo. When your Echo is destroyed by taking Damage, you gain a number of Temporary Hit Points equal to 2d6 + your Constitution Modifier.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Legion of One ==== | ==== Legion of One ==== | ||
''18th Level Echo Knight's League Feature''<br> | ''18th Level Echo Knight's League Feature''<br> | ||
You can use a | You can use a Bonus Action to create two Echoes with your Manifest Echo feature, these Echoes can coexist. If you try to create a third Echo, the previous two Echoes are destroyed. Anything you can do from one Echo’s position can be done from the other’s instead. In addition, you can use an Action to regain a use of Unleash Incarnation. | ||
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