Fighter: Difference between revisions

482 bytes removed ,  20:49, 20 November 2022
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==== Bonus Proficiency ====
==== Bonus Proficiency ====
''3rd Level Cavalier's League Feature''<br>
''3rd Level Cavalier's League Feature''<br>
You gain proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Additionally, you learn one language of your choice.
You gain Proficiency in one of the following Skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Additionally, you learn one Language of your choice.
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==== Born to the Saddle ====
==== Born to the Saddle ====
''3rd Level Cavalier's League Feature''<br>
''3rd Level Cavalier's League Feature''<br>
Your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Your mastery as a rider becomes apparent. You have Advantage on Saving Throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10ft, you do not fall Prone if you aren't Incapacitated.<br>
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
Finally, mounting or dismounting a creature costs you only 5ft of movement, rather than half your Speed.
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==== Unwavering Mark ====
==== Unwavering Mark ====
''3rd Level Cavalier's League Feature''<br>
''3rd Level Cavalier's League Feature''<br>
You can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.<br>
You can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a Melee Weapon Attack, you can mark the creature until the end of your next turn. This mark ends early if you are Incapacitated or you fall Unconscious.<br>
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn’t target you.<br>
While the marked creature is within 5ft of you, that creature has Disadvantage on any Attack Roll that doesn’t target you.<br>
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack’s weapon deals extra damage to the target equal to half your fighter level.
In addition, if a creature marked by you deals Damage to any creature other than you, you can make a special Melee Weapon Attack against the marked creature as a Bonus Action on your next turn. You have Advantage on this Attack Roll, and the Attack deals additional Damage equal to half your Fighter Level.<br>
Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
You can make use this special Attack a number of times equal to your Proficiency Bonus regaining all expended uses when you finish a Long Rest.
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==== Warding Maneuver ====
==== Warding Maneuver ====
''7th Level Cavalier's League Feature''<br>
''7th Level Cavalier's League Feature''<br>
You learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target’s AC against that attack. If the attack still hits, the target has resistance against the attack’s damage.<br>
You learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5ft of you is hit by an Attack, as a Reaction if you are wielding a Melee Weapon or Shield, you add a d8 to the creature's AC. If the Attack hits, the Attack's Damage is halved.<br>
You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.
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==== Hold the Line ====
==== Hold the Line ====
''10th Level Cavalier's League Feature''<br>
''10th Level Cavalier's League Feature''<br>
You become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target’s speed is reduced to 0 until the end of the current turn.
You become a master of locking down your enemies. Creatures provoke an Opportunity Attack from you when they move 5ft or more while within your Reach. Additionally, if you hit a creature with an Opportunity Attack, the target’s speed is reduced to 0 until the end of the current turn.
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==== Ferocious Charger ====
==== Ferocious Charger ====
''15th Level Cavalier's League Feature''<br>
''15th Level Cavalier's League Feature''<br>
You can run down your foes, whether you’re mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns.
You can run down your foes, whether you’re mounted or not. Once on each of your turns, ff you move at least 10ft in a straight line right before you Hit a creature with a Weapon Attack, that creature must make a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus, being knocked Prone on a failed Save.
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==== Vigilant Defender ====
==== Vigilant Defender ====
''18th Level Cavalier's League Feature''<br>
''18th Level Cavalier's League Feature''<br>
You respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can’t use it on the same turn that you take your normal reaction.
You respond to danger with extraordinary vigilance. Once per turn you can make a free Opportunity Attack.
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