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''3rd Level Banneret's League Feature''<br> | ''3rd Level Banneret's League Feature''<br> | ||
You learn how to inspire your allies to fight on past their injuries.<br> | You learn how to inspire your allies to fight on past their injuries.<br> | ||
When you use your Second Wind | When you use your Second Wind, all creatures of your choice within 60ft of you regain a number of Hit Points equal to your Fighter Level + your Charisma Modifier and have Advantage on their next Attack Roll before the end of your next turn. | ||
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==== Royal Envoy ==== | ==== Royal Envoy ==== | ||
''3rd Level Banneret's League Feature''<br> | |||
A Banneret serves as an envoy of the crown. Knights of high standing are expected to conduct themselves with grace. You gain Proficiency and Expertise in the Persuasion Skill as well as one of the following Skills of your choice: Animal Handling, Insight, Intimidation, or Performance. | |||
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==== Resolute Will ==== | |||
''7th Level Banneret's League Feature''<br> | ''7th Level Banneret's League Feature''<br> | ||
You are a steadfast rock in the face of danger. While you are not Incapacitated, you and all creatures of your choice within 30ft of you have Advantage on Saving Throws against and on ending the Frightened Condition. Additionally, you can use an Action to end the Frightened Condition on yourself or a creature within 30ft of you. When you attempt to end the Frightened Condition on a creature other than yourself, you must make a Charisma (Persuasion) Check against the DC of the initial Save made to resist the Frightened Condition. | |||
==== Inspiring Surge ==== | ==== Inspiring Surge ==== | ||
''10th Level Banneret's League Feature''<br> | ''10th Level Banneret's League Feature''<br> | ||
When you use your Action Surge | When you use your Action Surge, you can choose up to two creatures of your choice within 60ft of you that can see or hear you. Each of those creatures can use their Reaction to immediately move up to their Speed and take the Attack Action. | ||
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==== Bulwark ==== | ==== Bulwark ==== | ||
''15th Level Banneret's League Feature''<br> | ''15th Level Banneret's League Feature''<br> | ||
When friendly creatures within 30ft of you are forced to make a Saving Throw, you can use your Reaction to grant that creature Advantage on the Saving Throw. You can give this benefit to a number of creatures equal to your Charisma modifier. If a creature would take Damage from failing the Save and half as much from succeeding the Save, the creature's you give Advantage only take half Damage on a failed Save and take no Damage on a successful Save. Once you use this feature you cannot use it again until you finish a Long Rest. | |||
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==== Lead the Charge ==== | ==== Lead the Charge ==== | ||
''18th Level Banneret's League Feature''<br> | ''18th Level Banneret's League Feature''<br> | ||
You | You are a leader from the front lines, inspiring your allies to continue the fight. You can use a Bonus Action on your turn to grant a creature within 60ft of you that can see or hear you Temporary Hit Points equal to 5 + your Charisma Modifier and Advantage on their next Attack Roll. | ||
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