Bard: Difference between revisions
|  (Created page with "== Bard == Bards gets their magic from the great Bahumat, who values creativity and beauty. They are decently common and most cities home to metallic dragons have a place for Bards to train.  {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Bardic Inspiration (d6), Spellcasting || 0 |- | 2nd || +2 || Song of Rest, Jack of all Trades || 300 |- | 3rd || +2 || Bard College, Expertise || 1,000 |- | 4th ||...") |  (→Bard) | ||
| Line 47: | Line 47: | ||
| | 20th || +6 || Superior Inspiration || 350,000 | | 20th || +6 || Superior Inspiration || 350,000 | ||
| |} | |} | ||
| '''Class Information.''' | |||
| :'''Hit Dice.''' 1d8 per bard level | |||
| :'''1st Level Hitpoints.''' 8 + your Constitution modifier | |||
| :'''Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per bard level after 1st | |||
| :'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields | |||
| :'''Weapon Proficiencies.''' Simple weapons, hand crossbows, longswords, rapiers, shortswords | |||
| :'''Tool Proficiencies.''' Three of any Artisan’s Tools or Musical Instruments | |||
| :'''Saving Throw Proficiencies.''' Dexterity and Charisma. | |||
| :'''Skill Proficiencies.''' Choose any three. | |||
| :'''Equipment.''' A Simple or Martial melee weapon (suggested: Rapier or Longsword), one Equipment Pack (suggested: Diplomat’s Pack), one Musical Instrument, one non-vehicle tool that you are proficient with, leather armor, and a dagger. | |||
| '''Spellcasting.''' You gain the ability to cast spells at 1st level. | |||
| :'''Spellcasting Ability.''' Charisma | |||
| :'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Charisma Modifier | |||
| :'''Spell Attack Bonus.''' Proficiency Bonus + Your Charisma Modifier | |||
| :'''Ritual Casting.''' You can cast any prepared spell as a ritual if it has the ritual tag. | |||
| :'''Spellcasting Focus.''' A Musical Instrument or a Set of Artisan’s Tools | |||
| :'''Spell Learning Method.''' You learn one new spell every even level and two new spells every odd level. | |||
Revision as of 02:30, 22 July 2022
Bard
Bards gets their magic from the great Bahumat, who values creativity and beauty. They are decently common and most cities home to metallic dragons have a place for Bards to train.
| Level | Proficiency Bonus | Features | Experience Points | 
|---|---|---|---|
| 1st | +2 | Bardic Inspiration (d6), Spellcasting | 0 | 
| 2nd | +2 | Song of Rest, Jack of all Trades | 300 | 
| 3rd | +2 | Bard College, Expertise | 1,000 | 
| 4th | +2 | Ability Score Improvement | 3,000 | 
| 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 6,000 | 
| 6th | +3 | Bard College Feature Countercharm | 10,000 | 
| 7th | +3 | - | 20,000 | 
| 8th | +3 | Ability Score Improvement | 40,000 | 
| 9th | +4 | Greater Rest | 60,000 | 
| 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 80,000 | 
| 11th | +4 | - | 100,000 | 
| 12th | +4 | Ability Score Improvement | 120,000 | 
| 13th | +5 | - | 140,000 | 
| 14th | +5 | Magical Secrets | 160,000 | 
| 15th | +5 | Bardic Inspiration (d12) | 180,000 | 
| 16th | +5 | Ability Score Improvement | 200,000 | 
| 17th | +6 | Self-Inspiration | 225,000 | 
| 18th | +6 | Magical Secrets | 250,000 | 
| 19th | +6 | Ability Score Improvement | 300,000 | 
| 20th | +6 | Superior Inspiration | 350,000 | 
Class Information.
- Hit Dice. 1d8 per bard level
- 1st Level Hitpoints. 8 + your Constitution modifier
- Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per bard level after 1st
- Armor Proficiencies. Light Armor, Medium Armor, and Shields
- Weapon Proficiencies. Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Tool Proficiencies. Three of any Artisan’s Tools or Musical Instruments
- Saving Throw Proficiencies. Dexterity and Charisma.
- Skill Proficiencies. Choose any three.
- Equipment. A Simple or Martial melee weapon (suggested: Rapier or Longsword), one Equipment Pack (suggested: Diplomat’s Pack), one Musical Instrument, one non-vehicle tool that you are proficient with, leather armor, and a dagger.
Spellcasting. You gain the ability to cast spells at 1st level.
- Spellcasting Ability. Charisma
- Spell Save DC. 8 + Your Proficiency Bonus + Your Charisma Modifier
- Spell Attack Bonus. Proficiency Bonus + Your Charisma Modifier
- Ritual Casting. You can cast any prepared spell as a ritual if it has the ritual tag.
- Spellcasting Focus. A Musical Instrument or a Set of Artisan’s Tools
- Spell Learning Method. You learn one new spell every even level and two new spells every odd level.