Boons: Difference between revisions
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== Martial Disciplines == | == Martial Disciplines == | ||
=== Uncommon Disciplines === | === Uncommon Disciplines === | ||
==== Deflect ==== | |||
When a Ranged or Thrown Weapon Attack against you hits, you can use your Reaction to make an Attack Roll with a Melee or Thrown Weapon that deals Slashing Damage, if your Attack Roll is higher then the attack targeting you, you take half damage from the attack. If your attack roll is higher than the attack targeting you by 5 or more, you instead take no damage from the attack.<br> | |||
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | |||
==== Precise Shot ==== | ==== Precise Shot ==== | ||
When you take the Attack action while wielding a Ranged Piercing | When you take the Attack action while wielding a Ranged Weapon that deals Piercing Damage, you can replace one of your attacks with this Discipline. Make an attack as normal, if your attack roll is higher than the target's AC by 5 or more, you may apply the attack roll to another creature that you could have performed the attack against that is farther away from you then the target, and in the same direction as the target. If the attack roll would hit the second target, you deal the rolled damage from the first attack. Additionally, any effect targeting one the first target attack's damage or attack roll, such as Hunter's Mark, or the Help Action, affects the second target as well for the purposes of this Discipline.<br> | ||
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | ||
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==== Severing Slash ==== | ==== Severing Slash ==== | ||
When you take the Attack action while wielding a Melee Slashing | When you take the Attack action while wielding a Melee Weapon that deals Slashing Damage, you can replace one of your attacks with this Discipline. Choose three spaces within range, these spaces must be adjacent to at least one of the chosen spaces. Make an attack roll, you deal the damage of the attack roll to any creature in those three spaces that you would hit on a normal attack. Additionally, any effect targeting one of the creatures in the area that would affect your attack's damage or attack roll, such as Hunter's Mark, or the Help Action, affects all three creatures for the purposes of this Discipline.<br> | ||
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | ||
Revision as of 19:14, 10 October 2022
Martial Disciplines
Uncommon Disciplines
Deflect
When a Ranged or Thrown Weapon Attack against you hits, you can use your Reaction to make an Attack Roll with a Melee or Thrown Weapon that deals Slashing Damage, if your Attack Roll is higher then the attack targeting you, you take half damage from the attack. If your attack roll is higher than the attack targeting you by 5 or more, you instead take no damage from the attack.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Precise Shot
When you take the Attack action while wielding a Ranged Weapon that deals Piercing Damage, you can replace one of your attacks with this Discipline. Make an attack as normal, if your attack roll is higher than the target's AC by 5 or more, you may apply the attack roll to another creature that you could have performed the attack against that is farther away from you then the target, and in the same direction as the target. If the attack roll would hit the second target, you deal the rolled damage from the first attack. Additionally, any effect targeting one the first target attack's damage or attack roll, such as Hunter's Mark, or the Help Action, affects the second target as well for the purposes of this Discipline.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Retributive Riposte
When you are hit with an attack while wielding a Melee Finesse or Melee One-handed weapon that deals Piercing Damage, you can use your Reaction to perform an Attack of Opportunity against the creature which just attacked you.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Severing Slash
When you take the Attack action while wielding a Melee Weapon that deals Slashing Damage, you can replace one of your attacks with this Discipline. Choose three spaces within range, these spaces must be adjacent to at least one of the chosen spaces. Make an attack roll, you deal the damage of the attack roll to any creature in those three spaces that you would hit on a normal attack. Additionally, any effect targeting one of the creatures in the area that would affect your attack's damage or attack roll, such as Hunter's Mark, or the Help Action, affects all three creatures for the purposes of this Discipline.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Unique Disciplines
Brax's Blades
You can use a Bonus Action to manifest a Psychic Blade in a free hand, and make a Thrown Weapon Attack with it. You are considered Proficient with the Blade, and it deals Psychic Damage equal to 1d8 + your Strength Modifier + your Dexterity Modifier, it has a range of 60ft.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
Torcilyus's Bulwark
Whenever an attack against you is a critical hit, it instead counts as a normal hit, and you gain a point of Inspiration.
Jack's Riposte
When an attack against you hits, you may use a reaction to move a number of feet equal to half your walking speed and perform an attack against the creature which just attacked you, provided you are in range.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.