Sarikaya Komzin: Difference between revisions

103 bytes added ,  22:47, 27 September 2022
 
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| Armor Class (AC): 17 || Initiative Bonus: +4
| Armor Class (AC): 17 || Initiative Bonus: +4
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| Max HP: 27 || Speed: 30ft (Walking, Swimming, Climbing)
| Max HP: 37 || Speed: 30ft (Walking, Swimming, Climbing)
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| Handaxe || Melee, Ranged (20/60) || 1d20+3 || N/A || 1d6+1 Slashing Damage || After attacking with a handaxe, you can use a Bonus Action to attack again with a shortsword or handaxe, however you only deal 1d6 Piercing damage.
| Handaxe || Melee, Ranged (20/60) || 1d20+3 || N/A || 1d6+1 Slashing Damage || After attacking with a handaxe, you can use a Bonus Action to attack again with a shortsword or handaxe, however you only deal 1d6 Piercing damage.
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{| class="wikitable"
|+ Other
|-
! Name !! Range !! Save DC !! Resources Expended !! Damage !! Notes
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| Bear Trap || 5ft || DC12 Dexterity Save || N/A || 2d8 Piercing Damage on fail, half on success || Is Restrained for 1 minute, can be removed with a successful DC12 Strength (Athletics) check as an action.
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'''Snipe.''' Your Ranged Weapon attacks have doubled normal and long range and ignore 1/2 and 3/4 cover if you moved no more than half your speed on your turn.
'''Snipe.''' Your Ranged Weapon attacks have doubled normal and long range and ignore 1/2 and 3/4 cover if you moved no more than half your speed on your turn.
'''Immobilize.''' You know where and how to hit creatures to remove them from the fight temporarily. When you hit a creature with a weapon attack, you can force the creature to make a Constitution Saving Throw, on a failure, the target becomes Restrained until the end of your next turn. You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.


=== Verdan Features ===
=== Verdan Features ===