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	<id>https://drakomere.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Minotaur</id>
	<title>Minotaur - Revision history</title>
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	<updated>2026-04-07T20:33:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://drakomere.com/wiki/index.php?title=Minotaur&amp;diff=113&amp;oldid=prev</id>
		<title>Skilfularcher: Created page with &quot;Minotaurs were cows and bulls who shifted to more Humanoid forms and were given sentience due to the detonation of creation energy from in the Wild-Plains. However, unlike their brethren Beast-Folk, many Minotaurs also traveled to the Wastes. This detonation of creation energy took place in the 13th Age.  &#039;&#039;&#039;Ability Score Increases.&#039;&#039;&#039; Your Strength Score increases by 2 and your Constitution Score increases by 1.  &#039;&#039;&#039;Creature Type.&#039;&#039;&#039; You are filled with the primal insti...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Minotaur&amp;diff=113&amp;oldid=prev"/>
		<updated>2022-07-22T01:48:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Minotaurs were cows and bulls who shifted to more Humanoid forms and were given sentience due to the detonation of creation energy from in the Wild-Plains. However, unlike their brethren Beast-Folk, many Minotaurs also traveled to the Wastes. This detonation of creation energy took place in the 13th Age.  &amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Strength Score increases by 2 and your Constitution Score increases by 1.  &amp;#039;&amp;#039;&amp;#039;Creature Type.&amp;#039;&amp;#039;&amp;#039; You are filled with the primal insti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Minotaurs were cows and bulls who shifted to more Humanoid forms and were given sentience due to the detonation of creation energy from in the Wild-Plains. However, unlike their brethren Beast-Folk, many Minotaurs also traveled to the Wastes. This detonation of creation energy took place in the 13th Age.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Strength Score increases by 2 and your Constitution Score increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Creature Type.&amp;#039;&amp;#039;&amp;#039; You are filled with the primal instinct of beasts, as such your creature types are Beast and Humanoid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages.&amp;#039;&amp;#039;&amp;#039; You can speak, read, and write Common and Primal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goring Rush.&amp;#039;&amp;#039;&amp;#039; Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hammering Horns.&amp;#039;&amp;#039;&amp;#039; Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Horns.&amp;#039;&amp;#039;&amp;#039; You have natural horns which you can use as an unarmed strike, dealing 1d6 Piercing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Labyrinthine Recall.&amp;#039;&amp;#039;&amp;#039; You have proficiency with Survival. Additionally you always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.&lt;/div&gt;</summary>
		<author><name>Skilfularcher</name></author>
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