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	<id>https://drakomere.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Legacy_Halfling</id>
	<title>Legacy Halfling - Revision history</title>
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	<updated>2026-06-28T20:19:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://drakomere.com/wiki/index.php?title=Legacy_Halfling&amp;diff=4451&amp;oldid=prev</id>
		<title>Skilfularcher: Created page with &quot;== Halfling == Halflings are an offshoot of Dwarves and Kethie, developing their own culture and skills, separating themselves from their origin races. Halflings all developed and then diversified around the 7th Age.  === Waste Halfling === Waste Halflings diversified their culture from most other Halflings and live in the Wastes.  &#039;&#039;&#039;Ability Score Increases.&#039;&#039;&#039; Your Dexterity Score increases by 2 and your Wisdom Score increases by 1.  &#039;&#039;&#039;Languages.&#039;&#039;&#039; You can speak, rea...&quot;</title>
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		<updated>2026-06-25T05:05:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Halfling == Halflings are an offshoot of Dwarves and Kethie, developing their own culture and skills, separating themselves from their origin races. Halflings all developed and then diversified around the 7th Age.  === Waste Halfling === Waste Halflings diversified their culture from most other Halflings and live in the Wastes.  &amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Dexterity Score increases by 2 and your Wisdom Score increases by 1.  &amp;#039;&amp;#039;&amp;#039;Languages.&amp;#039;&amp;#039;&amp;#039; You can speak, rea...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Halfling ==&lt;br /&gt;
Halflings are an offshoot of Dwarves and Kethie, developing their own culture and skills, separating themselves from their origin races. Halflings all developed and then diversified around the 7th Age.&lt;br /&gt;
&lt;br /&gt;
=== Waste Halfling ===&lt;br /&gt;
Waste Halflings diversified their culture from most other Halflings and live in the Wastes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Dexterity Score increases by 2 and your Wisdom Score increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages.&amp;#039;&amp;#039;&amp;#039; You can speak, read, and write Common and Halfling.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Size.&amp;#039;&amp;#039;&amp;#039; Your size is Small.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed.&amp;#039;&amp;#039;&amp;#039; You have a walking speed of 25ft.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brave.&amp;#039;&amp;#039;&amp;#039; You have advantage on saving throws against being frightened.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Halfling Nimbleness.&amp;#039;&amp;#039;&amp;#039; You can move through the space of any creature that is of a size larger than yours.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucky.&amp;#039;&amp;#039;&amp;#039; When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silent Speech.&amp;#039;&amp;#039;&amp;#039; You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lightfoot Halfling ===&lt;br /&gt;
Lightfoot Halflings are the most common type of Halflings, living all over Drakomere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Dexterity Score increases by 2 and your Charisma Score increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages.&amp;#039;&amp;#039;&amp;#039; You can speak, read, and write Common and Halfling.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Size.&amp;#039;&amp;#039;&amp;#039; Your size is Small.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed.&amp;#039;&amp;#039;&amp;#039; You have a walking speed of 30ft.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brave.&amp;#039;&amp;#039;&amp;#039; You have advantage on saving throws against being frightened.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Halfling Nimbleness.&amp;#039;&amp;#039;&amp;#039; You can move through the space of any creature that is of a size larger than yours.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucky.&amp;#039;&amp;#039;&amp;#039; When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Naturally Stealthy.&amp;#039;&amp;#039;&amp;#039; You can attempt to hide even when only obscured by a creature at least one size larger than you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lierethi Halfling ===&lt;br /&gt;
Lierethi Halflings are Halflings who diverged more towards their Kethie heritage, living in the Lierethi.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Dexterity Score increases by 2 and your Wisdom Score increases by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages.&amp;#039;&amp;#039;&amp;#039; You can speak, read, and write Common and Halfling.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Size.&amp;#039;&amp;#039;&amp;#039; Your size is Small.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed.&amp;#039;&amp;#039;&amp;#039; You have a Walking speed of 25ft and a Climbing speed of 30ft.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brave.&amp;#039;&amp;#039;&amp;#039; You have advantage on saving throws against being frightened.&lt;br /&gt;
  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Woods.&amp;#039;&amp;#039;&amp;#039; You know the [[Druidcraft cantrip]]. Wisdom is your spellcasting ability for this spell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Halfling Nimbleness.&amp;#039;&amp;#039;&amp;#039; You can move through the space of any creature that is of a size larger than yours.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucky.&amp;#039;&amp;#039;&amp;#039; When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lierethi-Walk.&amp;#039;&amp;#039;&amp;#039; Ability checks made to track you have disadvantage, and you can move across difficult terrain made of non-magical plants and undergrowth without expending extra movement. Additionally, while climbing trees or similar vegetation, you can have one hand free, and make attacks with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Khaat Halfling ===&lt;br /&gt;
Khaat Halflings delved in the Khaat Mountains, taking on attributes of their Dwarven heritage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ability Score Increases.&amp;#039;&amp;#039;&amp;#039; Your Dexterity Score increases by 2 and your Constitution Score increases by 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages.&amp;#039;&amp;#039;&amp;#039; You can speak, read, and write Common and Halfling.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Size.&amp;#039;&amp;#039;&amp;#039; Your size is Small&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed.&amp;#039;&amp;#039;&amp;#039; You have a walking speed of 25ft.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brave.&amp;#039;&amp;#039;&amp;#039; You have advantage on saving throws against being frightened.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Halfling Nimbleness.&amp;#039;&amp;#039;&amp;#039; You can move through the space of any creature that is of a size larger than yours.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Khaat Resilience.&amp;#039;&amp;#039;&amp;#039; Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being poisoned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucky.&amp;#039;&amp;#039;&amp;#039; When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Naturally Strong.&amp;#039;&amp;#039;&amp;#039; Wearing heavy armor without the required strength score does not reduce your speed.&lt;/div&gt;</summary>
		<author><name>Skilfularcher</name></author>
	</entry>
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