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	<id>https://drakomere.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Conditions</id>
	<title>Conditions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://drakomere.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Conditions"/>
	<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Conditions&amp;action=history"/>
	<updated>2026-04-05T16:35:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1773&amp;oldid=prev</id>
		<title>Skilfularcher: /* Stunned */</title>
		<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1773&amp;oldid=prev"/>
		<updated>2022-11-24T14:33:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stunned&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:33, 24 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stunned ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stunned ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A stunned creature is incapacitated (An incapacitated creature can&amp;#039;t take actions or reactions), can&amp;#039;t move, and can speak only falteringly.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A stunned creature is incapacitated (An incapacitated creature can&amp;#039;t take actions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, bonus actions, &lt;/ins&gt;or reactions), can&amp;#039;t move, and can speak only falteringly.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The creature automatically fails Strength and Dexterity saving throws.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The creature automatically fails Strength and Dexterity saving throws.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attack rolls against the creature have advantage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attack rolls against the creature have advantage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skilfularcher</name></author>
	</entry>
	<entry>
		<id>https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1145&amp;oldid=prev</id>
		<title>Skilfularcher: /* Exhaustion */</title>
		<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1145&amp;oldid=prev"/>
		<updated>2022-10-30T21:57:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Exhaustion&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 30 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An effect that removes exhaustion reduces its level as specified in the effect&amp;#039;s description.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An effect that removes exhaustion reduces its level as specified in the effect&amp;#039;s description.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of a long rest, provided that the creature has also ingested some food and drink&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a creature that has levels of Exhaustion removes one of its exhaustion levels and then makes a Constitution Saving Throw with a DC of 10 + the number of levels of Exhaustion they have. If a creature fails this saving throw, it gains a Permanent Death Saving Throw Failure&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of a long rest, provided that the creature has also ingested some food and drink.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Frightened ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Frightened ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skilfularcher</name></author>
	</entry>
	<entry>
		<id>https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1144&amp;oldid=prev</id>
		<title>Skilfularcher: /* Burning */</title>
		<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1144&amp;oldid=prev"/>
		<updated>2022-10-30T21:57:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Burning&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 30 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Burning ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Burning ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Burning creature has disadvantage on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability checks and &lt;/del&gt;Concentration Saving Throws. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;the start &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of each &lt;/del&gt;of its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Burning creature &lt;/del&gt;takes 1d4 damage (usually fire), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then makes &lt;/del&gt;the creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes a Dexterity Saving Throw with a DC &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 + the damage taken this turn from the condition&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Burning creature has disadvantage on Concentration Saving Throws. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burning comes in stacks, and for each stack of Burning a creature has at &lt;/ins&gt;the start of its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;takes 1d4 damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a type listed by the effect which caused the Burning, &lt;/ins&gt;(usually fire)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. After this&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burning &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loses one stack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burning&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;condition ends&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;a creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses an action to pat &lt;/del&gt;out flames, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scrape of &lt;/del&gt;acid, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if some other &lt;/del&gt;effects &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counteract &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burning&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;condition also ends&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Action&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burning creature&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another creature within 5ft of it, can make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DC13 Dexterity (Slight of Hand) check to remove one stack of Burning from the &lt;/ins&gt;creature&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is representative of patting &lt;/ins&gt;out flames, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scraping off &lt;/ins&gt;acid, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaking the creature out of a horrifying vision.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Certain &lt;/ins&gt;effects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that cause Burning might list specific ways a creature can or cannot end the effect, however additional ways to stop &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burning can be attempted, such as dousing the creature in water&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each of them with varying degrees of success depending on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DM&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Charmed ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Charmed ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skilfularcher</name></author>
	</entry>
	<entry>
		<id>https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1140&amp;oldid=prev</id>
		<title>Skilfularcher: /* Frightened */</title>
		<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1140&amp;oldid=prev"/>
		<updated>2022-10-30T21:28:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Frightened&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 30 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Frightened ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Frightened ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frightened &lt;/del&gt;creature cannot willingly move close to the source of its fear, and the source of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creature&amp;#039;s &lt;/del&gt;fear has advantage on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack rolls &lt;/del&gt;against &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;creature&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and saving throws imposed &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creature by &lt;/del&gt;the source of its fear &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are made at disadvantage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frightened &lt;/ins&gt;creature cannot willingly move close to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the source of its fear&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creature has disadvantage on saving throws imposed by &lt;/ins&gt;the source of its fear, and the source of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;fear has advantage on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks &lt;/ins&gt;against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;creature &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also has disadvantage &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability Checks while it can see or hear &lt;/ins&gt;the source of its fear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Grappled ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Grappled ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skilfularcher</name></author>
	</entry>
	<entry>
		<id>https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1134&amp;oldid=prev</id>
		<title>Skilfularcher: Created page with &quot;=== Blinded === A blinded creature can&#039;t see and automatically fails any ability check that requires sight.&lt;br&gt; Attack rolls against the creature have advantage, and the creature&#039;s attack rolls have disadvantage.  === Burning === A Burning creature has disadvantage on ability checks and Concentration Saving Throws. At the start of each of its turns, a Burning creature takes 1d4 damage (usually fire), then makes the creature makes a Dexterity Saving Throw with a DC of 10...&quot;</title>
		<link rel="alternate" type="text/html" href="https://drakomere.com/wiki/index.php?title=Conditions&amp;diff=1134&amp;oldid=prev"/>
		<updated>2022-10-28T20:14:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Blinded === A blinded creature can&amp;#039;t see and automatically fails any ability check that requires sight.&amp;lt;br&amp;gt; Attack rolls against the creature have advantage, and the creature&amp;#039;s attack rolls have disadvantage.  === Burning === A Burning creature has disadvantage on ability checks and Concentration Saving Throws. At the start of each of its turns, a Burning creature takes 1d4 damage (usually fire), then makes the creature makes a Dexterity Saving Throw with a DC of 10...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Blinded ===&lt;br /&gt;
A blinded creature can&amp;#039;t see and automatically fails any ability check that requires sight.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack rolls against the creature have advantage, and the creature&amp;#039;s attack rolls have disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
A Burning creature has disadvantage on ability checks and Concentration Saving Throws. At the start of each of its turns, a Burning creature takes 1d4 damage (usually fire), then makes the creature makes a Dexterity Saving Throw with a DC of 10 + the damage taken this turn from the condition.&amp;lt;br&amp;gt;&lt;br /&gt;
On a success, the condition ends, or if a creature uses an action to pat out flames, scrape of acid, or if some other effects counteract the Burning, the condition also ends. &lt;br /&gt;
&lt;br /&gt;
=== Charmed ===&lt;br /&gt;
A charmed creature can&amp;#039;t attack the charmer or target the charmer with harmful abilities or magical effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The charmer has advantage on any ability check to interact socially with the creature.&lt;br /&gt;
&lt;br /&gt;
=== Deafened ===&lt;br /&gt;
A deafened creature can&amp;#039;t hear and automatically fails any ability check that requires hearing.&lt;br /&gt;
&lt;br /&gt;
=== Exhaustion ===&lt;br /&gt;
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in levels. For each level of Exhaustion a creature has, it subtracts that much from any Attack Roll, Ability Check, or Saving Throw the creature makes.&amp;lt;br&amp;gt;&lt;br /&gt;
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect&amp;#039;s description.&amp;lt;br&amp;gt;&lt;br /&gt;
An effect that removes exhaustion reduces its level as specified in the effect&amp;#039;s description.&amp;lt;br&amp;gt;&lt;br /&gt;
A creature that falls Unconscious from being reduced to 0 Hit Points gains 1 level of Exhaustion.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of a long rest, provided that the creature has also ingested some food and drink, a creature that has levels of Exhaustion removes one of its exhaustion levels and then makes a Constitution Saving Throw with a DC of 10 + the number of levels of Exhaustion they have. If a creature fails this saving throw, it gains a Permanent Death Saving Throw Failure.&lt;br /&gt;
&lt;br /&gt;
=== Frightened ===&lt;br /&gt;
A frightened creature cannot willingly move close to the source of its fear, and the source of the creature&amp;#039;s fear has advantage on attack rolls against the creature, and saving throws imposed on the creature by the source of its fear are made at disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== Grappled ===&lt;br /&gt;
A Grappled creature&amp;#039;s speed becomes 0, and it can&amp;#039;t benefit from any bonus to its speed.&lt;br /&gt;
The condition ends if the Grappler is incapacitated (An incapacitated creature can&amp;#039;t take actions or reactions).&amp;lt;br&amp;gt;&lt;br /&gt;
The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Incapacitated ===&lt;br /&gt;
An incapacitated creature can&amp;#039;t take actions or reactions.&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature&amp;#039;s location can be detected by any noise it makes or any tracks it leaves.&lt;br /&gt;
Attack rolls against the creature have disadvantage, and the creature&amp;#039;s attack rolls have advantage.&lt;br /&gt;
&lt;br /&gt;
=== Paralyzed ===&lt;br /&gt;
A paralyzed creature is incapacitated (An incapacitated creature can&amp;#039;t take actions or reactions.) and can&amp;#039;t move or speak.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature automatically fails Strength and Dexterity saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack rolls against the creature have advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.&lt;br /&gt;
&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature is incapacitated (An incapacitated creature can&amp;#039;t take actions or reactions.), can&amp;#039;t move or speak, and is unaware of its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack rolls against the creature have advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature automatically fails Strength and Dexterity saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature has resistance to all damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poisoned ===&lt;br /&gt;
A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
&lt;br /&gt;
=== Prone ===&lt;br /&gt;
A prone creature can only move by crawling, while crawling a prone creature gains Slowed 1 (the creature spends 2 feet of movement for every 1 foot it moves.).&amp;lt;br&amp;gt;&lt;br /&gt;
A prone creature can stand up using half of its unaltered walking speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature has disadvantage on attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== Restrained ===&lt;br /&gt;
A restrained creature&amp;#039;s speed becomes 0, and it can&amp;#039;t benefit from any bonus to its speed.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack rolls against the creature have advantage, and the creature&amp;#039;s attack rolls have disadvantage.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature has disadvantage on Dexterity saving throws.&lt;br /&gt;
&lt;br /&gt;
=== Slowed ===&lt;br /&gt;
A creature can have multiple copies of Slowed, and certain effects can give multiple of these copies. If a creature gains additional copies of Slowed, they add onto the previous stacks of Slowed. A Slowed creature spends X feet of movement for every 1 foot it moves, where X equals one plus the number of stacks of Slowed the creature has.&lt;br /&gt;
&lt;br /&gt;
=== Stunned ===&lt;br /&gt;
A stunned creature is incapacitated (An incapacitated creature can&amp;#039;t take actions or reactions), can&amp;#039;t move, and can speak only falteringly.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature automatically fails Strength and Dexterity saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack rolls against the creature have advantage.&lt;br /&gt;
&lt;br /&gt;
=== Unconscious ===&lt;br /&gt;
An unconscious creature is incapacitated (An incapacitated creature can&amp;#039;t take actions or reactions), can&amp;#039;t move or speak, and is unaware of its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature drops whatever it&amp;#039;s holding and falls prone.&amp;lt;br&amp;gt;&lt;br /&gt;
The creature automatically fails Strength and Dexterity saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
Attack rolls against the creature have advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.&lt;/div&gt;</summary>
		<author><name>Skilfularcher</name></author>
	</entry>
</feed>